public GameInfoSelectionPageViewModel(IGameInfoRepository gameInfoRepository, IUserRepository userRepository)
 {
     _logger.Debug("Game info selection view model constructor called");
     _gameInfoRepository = gameInfoRepository;
     _userRepository     = userRepository;
     ChooseGameCommand   = new RelayCommand(ChooseGame);
     LoadGames();
 }
 public GameController(GameInfo info, IGameInfoRepository repository)
 {
     _logger.Debug(
         $"Game controller constructor called with parameters gameInfo = {info}, iGameInfoRepository = {repository}");
     _gameInfoRepository = repository;
     LoadGame(info);
     GameLogic.Player1.OnGetCell += RecieveCellNumber;
     GameLogic.Player2.OnGetCell += RecieveCellNumber;
 }
 public GameController(GameLogic gameLogic, IGameInfoRepository gameInfoRepository)
 {
     _logger.Debug(
         $"Game controller constructor called with parameters gameLogic = {gameLogic}, iGameInfoRepository = {gameInfoRepository}");
     _gameInfoRepository          = gameInfoRepository;
     GameLogic                    = gameLogic;
     GameLogic.Player1.OnGetCell += RecieveCellNumber;
     GameLogic.Player2.OnGetCell += RecieveCellNumber;
 }
Esempio n. 4
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 public GameInfoService(IGameInfoRepository gameInfoRepository, IMessageService messageService,
                        IGameQuestionService gameQuestionService, IGameTimerService gameTimerService,
                        IGameStateService gameStateService)
 {
     this.gameInfoRepository  = gameInfoRepository;
     this.messageService      = messageService;
     this.gameQuestionService = gameQuestionService;
     this.gameTimerService    = gameTimerService;
     this.gameStateService    = gameStateService;
 }
        public GamePageViewModel(IGameInfoRepository gameInfoRepository)
        {
            _logger.Debug("Main window view model constructor called");
            GameInfoRepository = gameInfoRepository;

            CellClickCommand = new RelayParameterizedCommand(param => CellClick(param), param => CellClickCanExecute);

            StartNewGameCommand =
                new RelayParameterizedCommand(param => StartNewGame(), param => StartNewGameCanExecute);

            UndoRedoMoveCommand = new RelayParameterizedCommand(param => UndoRedo(param), param => UndoRedoCanExecute);
            SelectPlayerCommand =
                new RelayParameterizedCommand(param => SelectPlayer(param), param => SelectPlayerCanExecute);

            SaveGameCommand = new RelayParameterizedCommand(param => SaveGame(), param => SaveGameCanExecute);
        }
Esempio n. 6
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 public GetGameInfoCmdHandler(IGameInfoRepository rep,
                              IAllRedisRepository redisRepository)
 {
     _gameRepository  = rep;
     _redisRepository = redisRepository;
 }
Esempio n. 7
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 public GamesInfoController(ILogger <GamesInfoController> logger, IGameInfoRepository gameRepository)
 {
     _logger         = logger;
     _gameRepository = gameRepository;
 }
Esempio n. 8
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 public GamesFetcher(ILogger <GamesFetcher> logger, IGameInfoRepository repository, IFetcherAlgorithm fetcher)
 {
     _logger     = logger;
     _repository = repository;
     _fetcher    = fetcher;
 }
 public GetGameInfoCommandHandler(IGameInfoRepository rep,
     IAccountRedisRepository redis)
 {
     _gameRepository = rep;
     _redis = redis;
 }