public async void MoveAsync(int _IdButton) { if (isGameOver) { return; } var packet = new Player() { IdPlayer = IdPlayer, IdFill = IdPlayer, ButtonId = _IdButton }; if (isTurn && !isGameOver) { await _gameHub.MoveAsync(packet); await _gameHub.CheckStateGameAsync(); isTurn = false; } }
public async void MoveAsync(PlayerCharacterParameter param) { await _streamingHub.MoveAsync(param); }