Esempio n. 1
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        public static IGameHostBuilder ConfigureTestServices(this IGameHostBuilder gameHostBuilder, Action <IServiceCollection> servicesConfiguration)
        {
            if (gameHostBuilder == null)
            {
                throw new ArgumentNullException(nameof(gameHostBuilder));
            }

            if (servicesConfiguration == null)
            {
                throw new ArgumentNullException(nameof(servicesConfiguration));
            }

            if (gameHostBuilder.GetType().Name.Equals("GenericGameHostBuilder"))
            {
                // Generic host doesn't need to do anything special here since there's only one container.
                gameHostBuilder.ConfigureServices(servicesConfiguration);
            }
            else
            {
                gameHostBuilder.ConfigureServices(
                    s => s.AddSingleton <IStartupConfigureServicesFilter>(
                        new ConfigureTestServicesStartupConfigureServicesFilter(servicesConfiguration)));
            }

            return(gameHostBuilder);
        }
Esempio n. 2
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 public static IGameHostBuilder UseTestServer(this IGameHostBuilder builder)
 {
     return(builder.ConfigureServices(services =>
     {
         services.AddSingleton <IServer, TestServer>();
     }));
 }
 /// <summary>
 /// Specify Sockets as the transport to be used by Kestrel.
 /// </summary>
 /// <param name="hostBuilder">
 /// The Microsoft.AspNetCore.Hosting.IGameHostBuilder to configure.
 /// </param>
 /// <returns>
 /// The Microsoft.AspNetCore.Hosting.IGameHostBuilder.
 /// </returns>
 public static IGameHostBuilder UseSockets(this IGameHostBuilder hostBuilder)
 {
     return(hostBuilder.ConfigureServices(services =>
     {
         services.AddSingleton <ITransportFactory, SocketTransportFactory>();
     }));
 }
Esempio n. 4
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        internal static void ConfigureGameDefaults(IGameHostBuilder builder)
        {
            builder
            //.UseKestrel((builderContext, options) =>
            //{
            //    options.Configure(builderContext.Configuration.GetSection("Kestrel"));
            //})
            .ConfigureServices((hostingContext, services) =>
            {
                // Fallback
                services.PostConfigure <HostFilteringOptions>(options =>
                {
                    if (options.AllowedHosts == null || options.AllowedHosts.Count == 0)
                    {
                        // "AllowedHosts": "localhost;127.0.0.1;[::1]"
                        var hosts = hostingContext.Configuration["AllowedHosts"]?.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries);
                        // Fall back to "*" to disable.
                        options.AllowedHosts = hosts?.Length > 0 ? hosts : new[] { "*" };
                    }
                });
                // Change notification
                services.AddSingleton <IOptionsChangeTokenSource <HostFilteringOptions> >(
                    new ConfigurationChangeTokenSource <HostFilteringOptions>(hostingContext.Configuration));

                services.AddTransient <IStartupFilter, HostFilteringStartupFilter>();

                services.AddRouting();
            });
        }
Esempio n. 5
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        /// <summary>
        /// Specify the startup type to be used by the game host.
        /// </summary>
        /// <param name="hostBuilder">The <see cref="IGameHostBuilder"/> to configure.</param>
        /// <param name="startupType">The <see cref="Type"/> to be used.</param>
        /// <returns>The <see cref="IGameHostBuilder"/>.</returns>
        public static IGameHostBuilder UseStartup(this IGameHostBuilder hostBuilder, Type startupType)
        {
            var startupAssemblyName = startupType.GetTypeInfo().Assembly.GetName().Name;

            hostBuilder.UseSetting(GameHostDefaults.ApplicationKey, startupAssemblyName);

            // Light up the GenericGameHostBuilder implementation
            if (hostBuilder is ISupportsStartup supportsStartup)
            {
                return(supportsStartup.UseStartup(startupType));
            }

            return(hostBuilder
                   .ConfigureServices(services =>
            {
                if (typeof(IStartup).GetTypeInfo().IsAssignableFrom(startupType.GetTypeInfo()))
                {
                    services.AddSingleton(typeof(IStartup), startupType);
                }
                else
                {
                    services.AddSingleton(typeof(IStartup), sp =>
                    {
                        var hostingEnvironment = sp.GetRequiredService <IHostEnvironment>();
                        return new ConventionBasedStartup(StartupLoader.LoadMethods(sp, startupType, hostingEnvironment.EnvironmentName));
                    });
                }
            }));
        }
Esempio n. 6
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 /// <summary>
 /// Specify Simple as the server to be used by the game host.
 /// </summary>
 /// <param name="hostBuilder">
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder to configure.
 /// </param>
 /// <returns>
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder.
 /// </returns>
 public static IGameHostBuilder UseSimple(this IGameHostBuilder hostBuilder)
 {
     return(hostBuilder.ConfigureServices(services =>
     {
         services.AddTransient <IConfigureOptions <SimpleServerOptions>, SimpleServerOptionsSetup>();
         services.AddSingleton <IServer, SimpleServer>();
     }));
 }
 /// <summary>
 /// Specify the server to be used by the game host.
 /// </summary>
 /// <param name="hostBuilder">The <see cref="IGameHostBuilder"/> to configure.</param>
 /// <param name="server">The <see cref="IServer"/> to be used.</param>
 /// <returns>The <see cref="IGameHostBuilder"/>.</returns>
 public static IGameHostBuilder UseServer(this IGameHostBuilder hostBuilder, IServer server)
 {
     if (server == null)
     {
         throw new ArgumentNullException(nameof(server));
     }
     return(hostBuilder.ConfigureServices(services => services.AddSingleton(server)));
 }
 /// <summary>
 /// Specify Standard as the client to be used by the game host.
 /// </summary>
 /// <param name="hostBuilder">
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder to configure.
 /// </param>
 /// <returns>
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder.
 /// </returns>
 public static IGameHostBuilder UseStandard(this IGameHostBuilder hostBuilder)
 {
     return(hostBuilder.ConfigureServices(services =>
     {
         services.AddTransient <IConfigureOptions <StandardClientOptions>, StandardClientOptionsSetup>();
         services.AddSingleton <IClient, StandardClient>();
     }));
 }
        /// <summary>
        /// Specify Kestrel as the server to be used by the game host.
        /// </summary>
        /// <param name="hostBuilder">
        /// The Contoso.GameNetCore.Hosting.IGameHostBuilder to configure.
        /// </param>
        /// <returns>
        /// The Contoso.GameNetCore.Hosting.IGameHostBuilder.
        /// </returns>
        public static IGameHostBuilder UseKestrel(this IGameHostBuilder hostBuilder)
        {
            return(hostBuilder.ConfigureServices(services =>
            {
                // Don't override an already-configured transport
                services.TryAddSingleton <ITransportFactory, SocketTransportFactory>();

                services.AddTransient <IConfigureOptions <KestrelServerOptions>, KestrelServerOptionsSetup>();
                services.AddSingleton <IServer, KestrelServer>();
            }));
        }
Esempio n. 10
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        public static IGameHostBuilder ConfigurePlatformGraphics(this IGameHostBuilder hostBuilder)
        {
            hostBuilder.ConfigureServices(services =>
            {
                services.AddSingleton <IGraphicsDeviceAdapter, CanvasDeviceAdapter>();
                services.AddSingleton <ISwapChain, CanvasSwapChainAdapter>();
                services.AddSingleton <ITextureResourceLoader, CanvasBitmapResourceLoader>();
            });

            return(hostBuilder);
        }
        public static IGameHostBuilder ConfigureFramework(this IGameHostBuilder hostBuilder)
        {
            hostBuilder.ConfigureServices(services =>
            {
                services.AddSingleton <IResourceManager, ResourceManager>();
                services.AddSingleton <IGraphicsDevice, GraphicsDevice>();
                services.AddSingleton <IGameWindow, GameWindow>();
                services.AddSingleton <IKeyboard, Keyboard>();
                services.AddSingleton <IInputManager, InputManager>();
            });

            return(hostBuilder);
        }
 /// <summary>
 /// Configures Kestrel options but does not register an IServer. See <see cref="UseKestrel(IGameHostBuilder)"/>.
 /// </summary>
 /// <param name="hostBuilder">
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder to configure.
 /// </param>
 /// <param name="configureOptions">A callback to configure Kestrel options.</param>
 /// <returns>
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder.
 /// </returns>
 public static IGameHostBuilder ConfigureKestrel(this IGameHostBuilder hostBuilder, Action <GameHostBuilderContext, KestrelServerOptions> configureOptions)
 {
     if (configureOptions == null)
     {
         throw new ArgumentNullException(nameof(configureOptions));
     }
     return(hostBuilder.ConfigureServices((context, services) =>
     {
         services.Configure <KestrelServerOptions>(options =>
         {
             configureOptions(context, options);
         });
     }));
 }
Esempio n. 13
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        public static IGameHostBuilder ConfigureCoreApplication(this IGameHostBuilder hostBuilder)
        {
            hostBuilder.ConfigureServices(services =>
            {
                services.AddSingleton <IGameFrameworkView, GameFrameworkView>();
                services.AddSingleton <ICoreApplicationContext, CoreApplicationContext>();
                services.AddSingleton <IPlatformWindow, CoreWindowAdapter>();
                services.AddSingleton <IKeyboardInputSource, CoreWindowKeyboardInputSource>();

                services.AddHostedService <CoreApplicationHostedService>();
            });

            return(hostBuilder);
        }
Esempio n. 14
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        /// <summary>
        /// Configures the default service provider
        /// </summary>
        /// <param name="hostBuilder">The <see cref="IGameHostBuilder"/> to configure.</param>
        /// <param name="configure">A callback used to configure the <see cref="ServiceProviderOptions"/> for the default <see cref="IServiceProvider"/>.</param>
        /// <returns>The <see cref="IGameHostBuilder"/>.</returns>
        public static IGameHostBuilder UseDefaultServiceProvider(this IGameHostBuilder hostBuilder, Action <GameHostBuilderContext, ServiceProviderOptions> configure)
        {
            // Light up the GenericGameHostBuilder implementation
            if (hostBuilder is ISupportsUseDefaultServiceProvider supportsDefaultServiceProvider)
            {
                return(supportsDefaultServiceProvider.UseDefaultServiceProvider(configure));
            }

            return(hostBuilder.ConfigureServices((context, services) =>
            {
                var options = new ServiceProviderOptions();
                configure(context, options);
                services.Replace(ServiceDescriptor.Singleton <IServiceProviderFactory <IServiceCollection> >(new DefaultServiceProviderFactory(options)));
            }));
        }
Esempio n. 15
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        public static IGameHostBuilder ConfigureTestContainer <TContainer>(this IGameHostBuilder gameHostBuilder, Action <TContainer> servicesConfiguration)
        {
            if (gameHostBuilder == null)
            {
                throw new ArgumentNullException(nameof(gameHostBuilder));
            }

            if (servicesConfiguration == null)
            {
                throw new ArgumentNullException(nameof(servicesConfiguration));
            }

            gameHostBuilder.ConfigureServices(
                s => s.AddSingleton <IStartupConfigureContainerFilter <TContainer> >(
                    new ConfigureTestServicesStartupConfigureContainerFilter <TContainer>(servicesConfiguration)));

            return(gameHostBuilder);
        }
Esempio n. 16
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        static IGameHostBuilder Configure(this IGameHostBuilder hostBuilder, Action <GameHostBuilderContext, IApplicationBuilder> configureApp, string startupAssemblyName)
        {
            if (configureApp == null)
            {
                throw new ArgumentNullException(nameof(configureApp));
            }

            hostBuilder.UseSetting(GameHostDefaults.ApplicationKey, startupAssemblyName);

            // Light up the ISupportsStartup implementation
            if (hostBuilder is ISupportsStartup supportsStartup)
            {
                return(supportsStartup.Configure(configureApp));
            }

            return(hostBuilder.ConfigureServices((context, services) =>
            {
                services.AddSingleton <IStartup>(sp =>
                                                 new DelegateStartup(sp.GetRequiredService <IServiceProviderFactory <IServiceCollection> >(), app => configureApp(context, app)));
            }));
        }
 /// <summary>
 /// Configures Kestrel options but does not register an IServer. See <see cref="UseKestrel(IGameHostBuilder)"/>.
 /// </summary>
 /// <param name="hostBuilder">
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder to configure.
 /// </param>
 /// <param name="options">
 /// A callback to configure Kestrel options.
 /// </param>
 /// <returns>
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder.
 /// </returns>
 public static IGameHostBuilder ConfigureKestrel(this IGameHostBuilder hostBuilder, Action <KestrelServerOptions> options) =>
 hostBuilder.ConfigureServices(services =>
 {
     services.Configure(options);
 });
Esempio n. 18
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 /// <summary>
 /// Adds a delegate for configuring the provided <see cref="ILoggingBuilder"/>. This may be called multiple times.
 /// </summary>
 /// <param name="hostBuilder">The <see cref="IGameHostBuilder" /> to configure.</param>
 /// <param name="configureLogging">The delegate that configures the <see cref="ILoggingBuilder"/>.</param>
 /// <returns>The <see cref="IGameHostBuilder"/>.</returns>
 public static IGameHostBuilder ConfigureLogging(this IGameHostBuilder hostBuilder, Action <ILoggingBuilder> configureLogging) =>
 hostBuilder.ConfigureServices(collection => collection.AddLogging(configureLogging));
 /// <summary>
 /// Configures Standard options but does not register an IClient. See <see cref="UseStandard(IGameHostBuilder)"/>.
 /// </summary>
 /// <param name="hostBuilder">
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder to configure.
 /// </param>
 /// <param name="options">
 /// A callback to configure Standard options.
 /// </param>
 /// <returns>
 /// The Contoso.GameNetCore.Hosting.IGameHostBuilder.
 /// </returns>
 public static IGameHostBuilder ConfigureStandard(this IGameHostBuilder hostBuilder, Action <StandardClientOptions> options) =>
 hostBuilder.ConfigureServices(services =>
 {
     services.Configure(options);
 });
Esempio n. 20
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 /// <summary>
 /// Adds a delegate for configuring the provided <see cref="LoggerFactory"/>. This may be called multiple times.
 /// </summary>
 /// <param name="hostBuilder">The <see cref="IGameHostBuilder" /> to configure.</param>
 /// <param name="configureLogging">The delegate that configures the <see cref="LoggerFactory"/>.</param>
 /// <returns>The <see cref="IGameHostBuilder"/>.</returns>
 public static IGameHostBuilder ConfigureLogging(this IGameHostBuilder hostBuilder, Action <GameHostBuilderContext, ILoggingBuilder> configureLogging) =>
 hostBuilder.ConfigureServices((context, collection) => collection.AddLogging(builder => configureLogging(context, builder)));