public ChessHub(IHubContext <ChessHub> hubContext, IGameHelper gameHelper, IRoomService roomService) { _hubContext = hubContext; _gameHelper = gameHelper; _roomService = roomService; }
public KalamburyHub(IHubContext <KalamburyHub> hubContext, IGameHelper gameHelper, IRoomService roomService) { _hubContext = hubContext; _gameHelper = gameHelper; _roomService = roomService; }
public ShipsHub(IHubContext <ShipsHub> hubContext, IGameHelper gameHelper, IRoomService roomService, IShipsService shipsService) { _hubContext = hubContext; _gameHelper = gameHelper; _shipsService = shipsService; _roomService = roomService; }
public FriendOperationsController(IFriendOperationRepository friendOperationRepo, INotificationHelper notificationHelper, IGameHelper gameHelper, ILogHelper logHelper) { _friendOperationRepo = friendOperationRepo; _notificationHelper = notificationHelper; _gameHelper = gameHelper; _logHelper = logHelper; }
public EventOperationsController(IEventOperationRepository eventOperationRepo, INotificationHelper notificationHelper, IEventRepository eventRepo, IGameHelper gameHelper, ILogHelper logHelper) { _eventOperationRepo = eventOperationRepo; _notificationHelper = notificationHelper; _eventRepo = eventRepo; _gameHelper = gameHelper; _logHelper = logHelper; }
public CommentsController(ICommentRepository commentRepo, IEventRepository eventRepo, INotificationHelper notificationHelper, IGameHelper gameHelper, ILogHelper logHelper) { _commentRepo = commentRepo; _eventRepo = eventRepo; _notificationHelper = notificationHelper; _gameHelper = gameHelper; _logHelper = logHelper; }
public EventsController(IEventRepository eventRepo, ISearchHelper searchHelper, IGameHelper gameHelper, ILogHelper logHelper, IAzureBlobStorage blobStorage) { _eventRepo = eventRepo; _searchHelper = searchHelper; _gameHelper = gameHelper; _logHelper = logHelper; _blobStorage = blobStorage; }
public Player(int id, string name, IRoleCard role, Tuple<ICharacterCard, ICharacterCard> character, IGameHelper helper) { _id = id; _name = name; _role = role; _character = character; _helper = helper; MaximumLifePoints = _character.Item1.MaxLife; if (role.Role == Roles.Sheriff) MaximumLifePoints += 1; }
public GameServer(IKalaburyService kalaburyService, IGameMiddleware gameMiddleware, IGameHelper gameHelper) { this.kalaburyService = kalaburyService; this.gameMiddleware = gameMiddleware; this.gameHelper = gameHelper; Thread thread = new Thread(StartServer); thread.Start(); }
public GameServer(IChineseService chineseService, IGameMiddleware gameMiddleware, IGameHelper gameHelper) { this.chineseService = chineseService; this.gameMiddleware = gameMiddleware; this.gameHelper = gameHelper; Thread thread = new Thread(StartServer); thread.Start(); }
public GameServer(IShipsService shipsService, IGameMiddleware gameMiddleware, IGameHelper gameHelper) { this.shipsService = shipsService; this.gameMiddleware = gameMiddleware; this.gameHelper = gameHelper; Thread thread = new Thread(StartServer); thread.Start(); }
public ShipsService(IRankingService rankingService, IGameHelper gameHelper) { RankingService = rankingService; this.gameHelper = gameHelper; }
public GameEngine(IGameHelper r) { _gameHelper = r; }
public RoomService(IRoomRepository roomRepository, IGameHelper gameHelper) { this.roomRepository = roomRepository; this.gameHelper = gameHelper; }
public void SetUp() { _roomRepository = Substitute.For <IRoomRepository>(); _gameHelper = Substitute.For <IGameHelper>(); _roomService = Substitute.For <IRoomService>(); }