Esempio n. 1
0
        public static void ApplyKillIcon(ref IGameEventManager.GameEvent gameEvent)
        {
            int UserId = gameEvent.GetInt("attacker");

            if (UserId == 0)
            {
                return;
            }

            if (Interface.VEngineClient.GetPlayerForUserID(UserId) != Interface.VEngineClient.GetLocalPlayer)
            {
                return;
            }

            string Weapon = gameEvent.GetString("weapon");

            var WeaponIndex = Interface.ClientEntityList.GetClientEntity(Interface.VEngineClient.GetLocalPlayer)->GetPlayer->GetActiveWeapon->ItemDefinitionIndex;

            if (WeaponIndex.IsKnife())
            {
                foreach (var Icon in KillIcon(WeaponIndex))
                {
                    if (Weapon == Icon.Key)
                    {
                        gameEvent.SetString("weapon", Icon.Value);
                        break;
                    }
                }
            }
        }
Esempio n. 2
0
        private static bool FireEventClientSide(ref IGameEventManager.GameEvent Event)
        {
            if (Event.GetName() == "player_death")
            {
                SkinChanger.ApplyKillIcon(ref Event);
                SkinChanger.ApplyStatTrack(ref Event);
            }

            return(Interface.GameEventManager.FireEventClientSideOriginal(ref Event));
        }
Esempio n. 3
0
        public static void ApplyStatTrack(ref IGameEventManager.GameEvent gameEvent)
        {
            int UserId = gameEvent.GetInt("attacker");

            if (UserId == 0)
            {
                return;
            }

            if (Interface.VEngineClient.GetPlayerForUserID(UserId) != Interface.VEngineClient.GetLocalPlayer)
            {
                return;
            }

            BaseCombatWeapon *WeaponIndex = Interface.ClientEntityList.GetClientEntity(Interface.VEngineClient.GetLocalPlayer)->GetPlayer->GetActiveWeapon;
            uint WeaponId = WeaponIndex->ItemDefinitionIndex.GetWeaponId();
            IClientNetworkable *ClientNetworkable = ((IClientEntity *)WeaponIndex)->GetClientNetworkable;

            ref CSkinChangerWeapon Weapon = ref ConfigManager.CSkinChangerWeapons[WeaponId];