private IResult BuildItem(INonPlayerCharacter craftsman, IMobileObject performer, Equipment.AvalableItemPosition position, int level, string keyword, string sentenceDescription, string shortDescription, string lookDescription, string examineDescription, IEquipment equipment) { IResult result = null; result = CheckMoney(craftsman, performer, level, equipment); if (result != null) { return(result); } equipment.ItemPosition = position; equipment.KeyWords.Add(keyword); equipment.SentenceDescription = sentenceDescription; equipment.ShortDescription = shortDescription; equipment.LookDescription = lookDescription; equipment.ExamineDescription = examineDescription; equipment.FinishLoad(); DateTime completionDate = DateTime.UtcNow.AddMinutes(equipment.Level); //make it take 1 hour game for each level IGameDateTime gameDateTime = GlobalReference.GlobalValues.GameDateTime.GetDateTime(completionDate); craftsman.EnqueueCommand($"Tell {performer.KeyWords[0]} I will have this finished for you on {gameDateTime}."); result = new Result("", false); return(result); }
private int CompareTo(IGameDateTime gameDateTime) { if (gameDateTime == null) { throw new NullReferenceException("Game date time can not be null."); } if (Year != gameDateTime.Year) { return(Year.CompareTo(gameDateTime.Year)); } else if (Month != gameDateTime.Month) { return(Month.CompareTo(gameDateTime.Month)); } else if (Day != gameDateTime.Day) { return(Day.CompareTo(gameDateTime.Day)); } else if (Hour != gameDateTime.Hour) { return(Hour.CompareTo(gameDateTime.Hour)); } else if (Minute != gameDateTime.Minute) { return(Minute.CompareTo(gameDateTime.Minute)); } return(0); }
public bool IsLessThan(IGameDateTime other) { return(this.CompareTo(other) < 0); }
public bool IsGreaterThan(IGameDateTime other) { return(this.CompareTo(other) > 0); }