Esempio n. 1
0
        private bool ExportGameController(IIGameControl control, string property, List <BabylonAnimation> animations, IGameControlType type, BabylonAnimation.DataType dataType, Func <IIGameKey, float[]> extractValueFunc)
        {
            var keys = ExportBabylonKeysFromGameController(control, type, extractValueFunc);

            if (keys == null)
            {
                return(false);
            }

            var loopBehavior = BabylonAnimation.LoopBehavior.Cycle;

            return(ExportBabylonKeys(keys, property, animations, dataType, loopBehavior));
        }
Esempio n. 2
0
        private List <BabylonAnimationKey> ExportBabylonKeysFromGameController(IIGameControl control, IGameControlType type, Func <IIGameKey, float[]> extractValueFunc)
        {
            if (control == null)
            {
                return(null);
            }

            ITab <IIGameKey> gameKeyTab = GlobalInterface.Instance.Tab.Create <IIGameKey>();

            control.GetQuickSampledKeys(gameKeyTab, type);

            if (gameKeyTab == null)
            {
                return(null);
            }

            var keys = new List <BabylonAnimationKey>();

            for (int indexKey = 0; indexKey < gameKeyTab.Count; indexKey++)
            {
#if MAX2017 || MAX2018 || MAX2019
                var gameKey = gameKeyTab[indexKey];
#else
                var gameKey = gameKeyTab[new IntPtr(indexKey)];
#endif

                var key = new BabylonAnimationKey()
                {
                    frame  = gameKey.T / Loader.Global.TicksPerFrame,
                    values = extractValueFunc(gameKey)
                };
                keys.Add(key);
            }

            return(keys);
        }
        private List <BabylonAnimationKey> ExportBabylonKeysFromGameController(IIGameControl control, IGameControlType type, Func <IIGameKey, float[]> extractValueFunc)
        {
            if (control == null)
            {
                return(null);
            }

            ITab <IIGameKey> gameKeyTab = GlobalInterface.Instance.Tab.Create <IIGameKey>();

            control.GetQuickSampledKeys(gameKeyTab, type);

            if (gameKeyTab == null)
            {
                return(null);
            }

            var keys = new List <BabylonAnimationKey>();

            for (int indexKey = 0; indexKey < gameKeyTab.Count; indexKey++)
            {
#if MAX2017 || MAX2018
                var gameKey = gameKeyTab[indexKey];
#else
                var indexer = Marshal.AllocHGlobal(sizeof(int));
                Marshal.WriteInt32(indexer, indexKey);
                var gameKey = gameKeyTab[indexer];
                Marshal.FreeHGlobal(indexer);
#endif

                var key = new BabylonAnimationKey()
                {
                    frame  = gameKey.T / Ticks,
                    values = extractValueFunc(gameKey)
                };
                keys.Add(key);
            }

            return(keys);
        }