async Task <TieBetResponse> ICommonGameActionsProvider.TieBetAsync(TieBet request) { return(await DoBetCommandTransactions <TieBet, TieBetResponse>(request, async (playerId, transaction) => await SettleBet(transaction, (data, context) => _gameCommands.TieBetAsync(data, context)))); }
public UgsGameCommandsAdapter(IGameCommands gameCommands) { _gameCommands = gameCommands; _gameEventsMap = new Dictionary <BusEventType, Action <UgsGameEvent> > { { BusEventType.BetPlaced, @event => { @event.amount = (@event.amount < 0) ? [email protected] : @event.amount; _gameCommands.PlaceBetAsync(GetGameActionData(@event), GetGameActionContext(@event), Guid.Parse(@event.userid)).GetAwaiter().GetResult(); } }, { BusEventType.BetWon, @event => { _gameCommands.WinBetAsync(GetGameActionData(@event), GetGameActionContext(@event)) .GetAwaiter() .GetResult(); } }, { BusEventType.BetLost, @event => { _gameCommands.LoseBetAsync(GetGameActionData(@event), GetGameActionContext(@event)) .GetAwaiter() .GetResult(); } }, { BusEventType.BetFree, @event => { _gameCommands.FreeBetAsync(GetGameActionData(@event), GetGameActionContext(@event), Guid.Parse(@event.userid)).GetAwaiter().GetResult(); } }, { BusEventType.BetTied, @event => { _gameCommands.TieBetAsync(GetGameActionData(@event), GetGameActionContext(@event)) .GetAwaiter() .GetResult(); } }, { BusEventType.BetAdjusted, @event => { _gameCommands.AdjustTransaction(GetGameActionData(@event), GetGameActionContext(@event)); } }, { BusEventType.GameActionCancelled, @event => { _gameCommands.CancelTransactionAsync(GetGameActionData(@event), GetGameActionContext(@event)) .GetAwaiter() .GetResult(); } } }; }