public void LoadGame() { _gameBoard.Clear(); _gameBoard.LoadFreeCoordinatesSeed(); _gameTagDistributor.PlaceGameTags(); AddKeyGamePairToDic(); }
public void Clear_WhenInvoked_ClearsBoard() { systemUnderTest.PlaceMarker(new Move(Player.X, 1, 1)); systemUnderTest.Clear(); Assert.That(systemUnderTest.Board.GetLength(0), Is.EqualTo(3)); Assert.That(systemUnderTest.Board.GetLength(1), Is.EqualTo(3)); foreach (GameBoardMark boardMark in systemUnderTest.Board) { Assert.That(boardMark, Is.EqualTo(GameBoardMark.Empty)); } }
public void NewGame() { gameBoard.Clear(); GameState = GameState.NewGameXMove; }