public void ShowReviveVideo() { if (lifeVideo.IsLoaded()) { lifeVideo.Show(); } else { RequestLifeVideo(); } //TEST RESPAWN IN GAME DieEvent.DesactivatePanel(); Will.will.cannonTriggered.GetComponent <CannonParent>().Reactivate(); StartCoroutine(IGLevelManager.countDownHandler()); }
public void ReviveWithCoins() { if (Singleton.instance.Coins >= coinsToRevive) { Singleton.instance.Coins -= (int)coinsToRevive; Singleton.SaveCoins(); //Time.timeScale = 1; DesactivatePanel(); Will.will.cannonTriggered.GetComponent <CannonParent>().Reactivate(); //Will.will.Revive(); StartCoroutine(IGLevelManager.countDownHandler()); coinsToRevive *= 1.5f; iGLevelManager.coinsToRevive.text = ((int)coinsToRevive).ToString(); } }
private void OnRevivePlayer(object sender, EventArgs args) { DieEvent.DesactivatePanel(); Will.will.cannonTriggered.GetComponent <CannonParent>().Reactivate(); StartCoroutine(IGLevelManager.countDownHandler()); }