public void ConstructFunnel(IFunnelGraph funnelGraph, Vector3[] vectorPath, Node[] path, int sIndex, int eIndex, List <Vector3> funnelPath, List <Vector3> left, List <Vector3> right)
    {
        //Construct a funnel corridor for the nodes in the path segment

        left.Clear();
        right.Clear();

        left.Add(vectorPath[sIndex]);
        right.Add(vectorPath[sIndex]);

        funnelGraph.BuildFunnelCorridor(path, sIndex, eIndex, left, right);

        left.Add(vectorPath[eIndex]);
        right.Add(vectorPath[eIndex]);

        if (!RunFunnel(left, right, funnelPath))
        {
            //Add the start and end positions to the path
            funnelPath.Add(vectorPath[sIndex]);
            funnelPath.Add(vectorPath[eIndex]);

            //If the funnel failed (probably too short), add the individual positions instead
            //for (int j=sIndex;j<=eIndex;j++) {
            //	funnelPath.Add (path[j].position);
            //}
        }

        lastLeftFunnel  = left.ToArray();
        lastRightFunnel = right.ToArray();
    }
Esempio n. 2
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 public RichFunnel()
 {
     this.left = ListPool<Vector3>.Claim();
     this.right = ListPool<Vector3>.Claim();
     this.nodes = new List<TriangleMeshNode>();
     this.graph = null;
 }
Esempio n. 3
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        public RichFunnel()
        {
            left = Pathfinding.Util.ListPool <Vector3> .Claim();

            right = Pathfinding.Util.ListPool <Vector3> .Claim();

            nodes      = new List <TriangleMeshNode>();
            this.graph = null;
        }
Esempio n. 4
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        public RichFunnel()
        {
            this.left = ListPool <Vector3> .Claim();

            this.right = ListPool <Vector3> .Claim();

            this.nodes = new List <TriangleMeshNode>();
            this.graph = null;
        }
Esempio n. 5
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 public override void OnEnterPool()
 {
     this.left.Clear();
     this.right.Clear();
     this.nodes.Clear();
     this.graph       = null;
     this.currentNode = 0;
     this.checkForDestroyedNodesCounter = 0;
 }
Esempio n. 6
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 public override void OnEnterPool()
 {
     left.Clear();
     right.Clear();
     nodes.Clear();
     graph       = null;
     currentNode = 0;
     tmpCounter  = 0;
 }
Esempio n. 7
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 public override void OnEnterPool()
 {
     left.Clear();
     right.Clear();
     nodes.Clear();
     graph       = null;
     currentNode = 0;
     checkForDestroyedNodesCounter = 0;
 }
Esempio n. 8
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 public RichFunnel Initialize(RichPath path, IFunnelGraph graph)
 {
     if (graph == null)
     {
         throw new ArgumentNullException("graph");
     }
     if (this.graph != null)
     {
         throw new InvalidOperationException("Trying to initialize an already initialized object. " + graph);
     }
     this.graph = graph;
     this.path  = path;
     return(this);
 }
    public override void Apply(Path p, ModifierData source)
    {
        Node[]    path       = p.path;
        Vector3[] vectorPath = p.vectorPath;

        if (path == null || path.Length == 0 || vectorPath == null || vectorPath.Length != path.Length)
        {
            return;
        }

        //The graph index for the current nodes
        int currentGraphIndex = path[0].graphIndex;

        //First node which is in the graph currentGraphIndex
        int currentGraphStart = 0;

        List <Vector3> funnelPath = new List <Vector3> ();

        List <Vector3> left  = new List <Vector3> ();
        List <Vector3> right = new List <Vector3> ();

        for (int i = 0; i < path.Length; i++)
        {
            if (path[i].graphIndex != currentGraphIndex)
            {
                IFunnelGraph funnelGraph = AstarData.GetGraph(path[currentGraphStart]) as IFunnelGraph;

                if (funnelGraph == null)
                {
                    //Debug.Log ("Funnel Graph is null");
                    for (int j = currentGraphStart; j <= i; j++)
                    {
                        funnelPath.Add((Vector3)path[j].position);
                    }
                }
                else
                {
                    ConstructFunnel(funnelGraph, vectorPath, path, currentGraphStart, i - 1, funnelPath, left, right);
                }


                currentGraphIndex = path[i].graphIndex;
                currentGraphStart = i;
            }
        }

        IFunnelGraph funnelGraph2 = AstarData.GetGraph(path[currentGraphStart]) as IFunnelGraph;

        if (funnelGraph2 == null)
        {
            for (int j = currentGraphStart; j < path.Length - 1; j++)
            {
                funnelPath.Add((Vector3)path[j].position);
            }
        }
        else
        {
            ConstructFunnel(funnelGraph2, vectorPath, path, currentGraphStart, path.Length - 1, funnelPath, left, right);
        }

        p.vectorPath = funnelPath.ToArray();
    }
Esempio n. 10
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        // Token: 0x06000033 RID: 51 RVA: 0x0000417C File Offset: 0x0000257C
        public void Initialize(Seeker s, Path p, bool mergePartEndpoints, RichFunnel.FunnelSimplification simplificationMode)
        {
            if (p.error)
            {
                throw new ArgumentException("Path has an error");
            }
            List <GraphNode> path = p.path;

            if (path.Count == 0)
            {
                throw new ArgumentException("Path traverses no nodes");
            }
            this.seeker = s;
            for (int i = 0; i < this.parts.Count; i++)
            {
                if (this.parts[i] is RichFunnel)
                {
                    ObjectPool <RichFunnel> .Release(this.parts[i] as RichFunnel);
                }
                else if (this.parts[i] is RichSpecial)
                {
                    ObjectPool <RichSpecial> .Release(this.parts[i] as RichSpecial);
                }
            }
            this.parts.Clear();
            this.currentPart = 0;
            for (int j = 0; j < path.Count; j++)
            {
                if (path[j] is TriangleMeshNode)
                {
                    IFunnelGraph graph      = AstarData.GetGraph(path[j]) as IFunnelGraph;
                    RichFunnel   richFunnel = ObjectPool <RichFunnel> .Claim().Initialize(this, graph);

                    richFunnel.funnelSimplificationMode = simplificationMode;
                    int  num        = j;
                    uint graphIndex = path[num].GraphIndex;
                    while (j < path.Count)
                    {
                        if (path[j].GraphIndex != graphIndex && !(path[j] is NodeLink3Node))
                        {
                            break;
                        }
                        j++;
                    }
                    j--;
                    if (num == 0)
                    {
                        richFunnel.exactStart = p.vectorPath[0];
                    }
                    else if (mergePartEndpoints)
                    {
                        richFunnel.exactStart = (Vector3)path[num - 1].position;
                    }
                    else
                    {
                        richFunnel.exactStart = (Vector3)path[num].position;
                    }
                    if (j == path.Count - 1)
                    {
                        richFunnel.exactEnd = p.vectorPath[p.vectorPath.Count - 1];
                    }
                    else if (mergePartEndpoints)
                    {
                        richFunnel.exactEnd = (Vector3)path[j + 1].position;
                    }
                    else
                    {
                        richFunnel.exactEnd = (Vector3)path[j].position;
                    }
                    richFunnel.BuildFunnelCorridor(path, num, j);
                    this.parts.Add(richFunnel);
                }
                else if (path[j] != null && NodeLink2.GetNodeLink(path[j]) != null)
                {
                    NodeLink2 nodeLink    = NodeLink2.GetNodeLink(path[j]);
                    int       num2        = j;
                    uint      graphIndex2 = path[num2].GraphIndex;
                    for (j++; j < path.Count; j++)
                    {
                        if (path[j].GraphIndex != graphIndex2)
                        {
                            break;
                        }
                    }
                    j--;
                    if (j - num2 > 1)
                    {
                        throw new Exception("NodeLink2 path length greater than two (2) nodes. " + (j - num2));
                    }
                    if (j - num2 != 0)
                    {
                        RichSpecial item = ObjectPool <RichSpecial> .Claim().Initialize(nodeLink, path[num2]);

                        this.parts.Add(item);
                    }
                }
            }
        }
Esempio n. 11
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        /** Use this for initialization.
         *
         * \param s May be null if you do not use a Seeker
         */
        public void Initialize(Seeker s, Path p, bool mergePartEndpoints, RichFunnel.FunnelSimplification simplificationMode)
        {
            if (p.error)
            {
                throw new System.ArgumentException("Path has an error");
            }

            List <GraphNode> nodes = p.path;

            if (nodes.Count == 0)
            {
                throw new System.ArgumentException("Path traverses no nodes");
            }

            seeker = s;
            // Release objects back to object pool
            // Yeah, I know, it's casting... but this won't be called much
            for (int i = 0; i < parts.Count; i++)
            {
                if (parts[i] is RichFunnel)
                {
                    ObjectPool <RichFunnel> .Release(parts[i] as RichFunnel);
                }
                else if (parts[i] is RichSpecial)
                {
                    ObjectPool <RichSpecial> .Release(parts[i] as RichSpecial);
                }
            }

            parts.Clear();
            currentPart = 0;


            // Initialize new

            //Break path into parts
            for (int i = 0; i < nodes.Count; i++)
            {
                if (nodes[i] is TriangleMeshNode)
                {
                    IFunnelGraph funnelGraph = AstarData.GetGraph(nodes[i]) as IFunnelGraph;

                    RichFunnel f = ObjectPool <RichFunnel> .Claim().Initialize(this, funnelGraph);

                    f.funnelSimplificationMode = simplificationMode;

                    int  sIndex            = i;
                    uint currentGraphIndex = nodes[sIndex].GraphIndex;


                    for (; i < nodes.Count; i++)
                    {
                        if (nodes[i].GraphIndex != currentGraphIndex && !(nodes[i] is NodeLink3Node))
                        {
                            break;
                        }
                    }
                    i--;



                    if (sIndex == 0)
                    {
                        f.exactStart = p.vectorPath[0];
                    }
                    else
                    {
                        if (mergePartEndpoints)
                        {
                            f.exactStart = (Vector3)nodes[sIndex - 1].position;
                        }
                        else
                        {
                            f.exactStart = (Vector3)nodes[sIndex].position;
                        }
                    }

                    if (i == nodes.Count - 1)
                    {
                        f.exactEnd = p.vectorPath[p.vectorPath.Count - 1];
                    }
                    else
                    {
                        if (mergePartEndpoints)
                        {
                            f.exactEnd = (Vector3)nodes[i + 1].position;
                        }
                        else
                        {
                            f.exactEnd = (Vector3)nodes[i].position;
                        }
                    }

                    f.BuildFunnelCorridor(nodes, sIndex, i);

                    parts.Add(f);
                }
                else if (nodes[i] is Pathfinding.GraphNode && NodeLink2.GetNodeLink(nodes[i]) != null)
                {
                    NodeLink2 nl = NodeLink2.GetNodeLink(nodes[i]);

                    int  sIndex            = i;
                    uint currentGraphIndex = nodes[sIndex].GraphIndex;

                    for (i++; i < nodes.Count; i++)
                    {
                        if (nodes[i].GraphIndex != currentGraphIndex)
                        {
                            break;
                        }
                    }
                    i--;

                    if (i - sIndex > 1)
                    {
                        throw new System.Exception("NodeLink2 path length greater than two (2) nodes. " + (i - sIndex));
                    }
                    else if (i - sIndex == 0)
                    {
                        //Debug.DrawRay ((Vector3)nodes[sIndex].Position, Vector3.up*2, Color.red, 2);
                        //Debug.Log ("!");
                        //Just continue, it might be the case that a NodeLink was the closest node
                        continue;
                    }

                    RichSpecial rps = ObjectPool <RichSpecial> .Claim().Initialize(nl, nodes[sIndex]);

                    parts.Add(rps);
                }
            }
        }
Esempio n. 12
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		public override void OnEnterPool () {
			left.Clear ();
			right.Clear ();
			nodes.Clear ();
			graph = null;
			currentNode = 0;
			checkForDestroyedNodesCounter = 0;
		}
    public override void Apply(Path p, ModifierData source)
    {
        List <Node>    path       = p.path;
        List <Vector3> vectorPath = p.vectorPath;

        if (path == null || path.Count == 0 || vectorPath == null || vectorPath.Count != path.Count)
        {
            return;
        }

        //The graph index for the current nodes
        int currentGraphIndex = path[0].graphIndex;

        //First node which is in the graph currentGraphIndex
        int currentGraphStart = 0;

        List <Vector3> funnelPath = ListPool <Vector3> .Claim();

        List <Vector3> left = ListPool <Vector3> .Claim();

        List <Vector3> right = ListPool <Vector3> .Claim();

        AstarProfiler.StartProfile("Construct Funnel");

        for (int i = 0; i < path.Count; i++)
        {
            if (path[i].graphIndex != currentGraphIndex)
            {
                IFunnelGraph funnelGraph = AstarData.GetGraph(path[currentGraphStart]) as IFunnelGraph;

                if (funnelGraph == null)
                {
                    //Debug.Log ("Funnel Graph is null");
                    for (int j = currentGraphStart; j <= i; j++)
                    {
                        funnelPath.Add((Vector3)path[j].position);
                    }
                }
                else
                {
                    AstarProfiler.StartProfile("Construct Funnel Real");
                    ConstructFunnel(funnelGraph, vectorPath, path, currentGraphStart, i - 1, funnelPath, left, right);
                    AstarProfiler.EndProfile();
                }


                currentGraphIndex = path[i].graphIndex;
                currentGraphStart = i;
            }
        }


        IFunnelGraph funnelGraph2 = AstarData.GetGraph(path[currentGraphStart]) as IFunnelGraph;

        if (funnelGraph2 == null)
        {
            for (int j = currentGraphStart; j < path.Count - 1; j++)
            {
                funnelPath.Add((Vector3)path[j].position);
            }
        }
        else
        {
            AstarProfiler.StartProfile("Construct Funnel Real");
            ConstructFunnel(funnelGraph2, vectorPath, path, currentGraphStart, path.Count - 1, funnelPath, left, right);
            AstarProfiler.EndProfile();
        }

        AstarProfiler.EndProfile();

        ListPool <Vector3> .Release(p.vectorPath);

        p.vectorPath = funnelPath;

        ListPool <Vector3> .Release(left);

        ListPool <Vector3> .Release(right);
    }
Esempio n. 14
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		/** Works like a constructor, but can be used even for pooled objects. Returns \a this for easy chaining */
		public RichFunnel Initialize (RichPath path, IFunnelGraph graph) {
			if (graph == null) throw new System.ArgumentNullException ("graph");
			if (this.graph != null) throw new System.InvalidOperationException ("Trying to initialize an already initialized object. " + graph);

			this.graph = graph;
			this.path = path;
			return this;
		}
Esempio n. 15
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		public RichFunnel () {
			left = Pathfinding.Util.ListPool<Vector3>.Claim();
			right = Pathfinding.Util.ListPool<Vector3>.Claim();
			nodes = new List<TriangleMeshNode>();
			this.graph = null;
		}
Esempio n. 16
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		public override void OnEnterPool () {
			left.Clear ();
			right.Clear ();
			nodes.Clear ();
			graph = null;
			currentNode = 0;
			tmpCounter = 0;
		}
Esempio n. 17
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 public override void OnEnterPool()
 {
     this.left.Clear();
     this.right.Clear();
     this.nodes.Clear();
     this.graph = null;
     this.currentNode = 0;
     this.checkForDestroyedNodesCounter = 0;
 }
Esempio n. 18
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    public void ConstructFunnel(IFunnelGraph funnelGraph, Vector3[] vectorPath, Node[] path, int sIndex, int eIndex, List<Vector3> funnelPath, List<Vector3> left, List<Vector3> right)
    {
        //Construct a funnel corridor for the nodes in the path segment

        left.Clear ();
        right.Clear ();

        left.Add (vectorPath[sIndex]);
        right.Add (vectorPath[sIndex]);

        funnelGraph.BuildFunnelCorridor (path,sIndex, eIndex, left, right);

        left.Add (vectorPath[eIndex]);
        right.Add (vectorPath[eIndex]);

        if (!RunFunnel (left,right,funnelPath)) {

            //Add the start and end positions to the path
            funnelPath.Add (vectorPath[sIndex]);
            funnelPath.Add (vectorPath[eIndex]);

            //If the funnel failed (probably too short), add the individual positions instead
            //for (int j=sIndex;j<=eIndex;j++) {
            //	funnelPath.Add (path[j].position);
            //}
        }

        lastLeftFunnel = left.ToArray ();
        lastRightFunnel = right.ToArray ();
    }