public void Refuel(IFuel fuelableObject, Car car, EventHandler <string> handler) { lock (locker) { FuelStationState += handler; //car.CarState += handler; if (FuelType == fuelableObject.FuelType && Volume >= fuelableObject.TankVolume) { FuelStationState?.Invoke(null, $"Station {FuelIdentifier} is refuling.... {car.CarIdentifier}"); Volume -= fuelableObject.TankVolume; Console.WriteLine($"{FuelIdentifier} has on stock {Volume}"); //FuelStationState = null; //return; } else { FuelStationState?.Invoke(null, $"Station {FuelIdentifier} does not have enough fuel"); //FuelStationState -= handler; } //car.CarState -= handler; FuelStationState -= handler; } }
public Rocket(IEngine engine, IFuel fuel, IPropellents propellents, ISatellite satellite) { _engine = engine; _fuel = fuel; _propellents = propellents; _satellite = satellite; }
public Client(ICar factory) { place = factory.ShowPlace(); carcass = factory.CreateCarcass(); power = factory.CreatePower(); fuel = factory.CreateFuel(); }
// Currency reward / cost? public CraftResult(T[] rewards, T[] usedItems, IFuel usedFuel = null, int usedFuelAmount = 0) { this.rewards = rewards; this.usedItems = usedItems; this.usedFuel = usedFuel; this.usedFuelAmount = usedFuelAmount; }
public void Setup() { var mock = new Mock <IFuel>(); mock.Setup(fuel => fuel.ToString()).Returns("Premium Petrol"); mock.Setup(fuel => fuel.IsCompatible(It.IsAny <IEngine>())) .Returns((IEngine engine) => engine.GetType().Name.StartsWith("Petrol")); _fuel = mock.Object; }
public Client() { ICar factory = Singleton.getInstance().Factory; place = factory.ShowPlace(); carcass = factory.CreateCarcass(); power = factory.CreatePower(); fuel = factory.CreateFuel(); }
static bool CheckFuel(IFuel fuel) { if (fuel.GetLevelFuel() < 1) { return false; } return true; }
public GenericPowerPlant(string name, float efficiency, float pmin, float pmax, IFuel fuel, float power) { Name = name; Efficiency = efficiency; Pmin = pmin; Pmax = pmax; Fuel = fuel; Power = power; }
public void Feed(IFuel fuel) { if (_remainingTime <= 0) { return; } _remainingTime += timePerFuelValue * fuel.GetFuelValue(); _remainingTime = Mathf.Min(_remainingTime, bigFireValue); onFireFed.Invoke(); }
public FuelStation(string name, Length arm, IFuel capacity) { Name = name; Arm = arm; Capacity = capacity; switch (capacity.FuelType) { case FuelType.AvGas: Fuel = new AvGasFuel(); break; case FuelType.Jet: Fuel = new JetFuel(); break; default: throw new System.NotImplementedException(); } }
public void TryInteract(BasicCharacter character) { if (character.FuelHeld) { IFuel fuel = character.HeldObject as IFuel; if (fuel != null) { _globals.FireplaceHealth += fuel.GetFuelAmount(); } character.DestroyHeldObject(); _tooltip.FadeOut(); } }
public void TryInteract(BasicCharacter character) { if (character.FuelHeld) { IFuel fuel = character.HeldObject as IFuel; if (fuel != null) { _globals.NewFireplaceHealth += fuel.GetFuelAmount(); if (!Lit) { _animationPlayer.Play("flash"); } } character.DestroyHeldObject(); _tooltip.FadeOut(); } }
public Track() { InitializeComponent(); Hep = new HH(Mov); engine = new Engine(5); stwheel = new StWheel(); transmition = new Transmition(); wheel = new Wheel(); gear = new Gear(); petrol = new PetrolTank(); ChangeSpeed.DataSource = Enum.GetValues(typeof(Multiplication)); ChangeSpeed.SelectedText = Multiplication.one.ToString(); //Спросить за гибкость в данной модели car = new NormalCar(engine, gear, transmition, stwheel, wheel, petrol); runcar = new Thread(Moved); OffEngine.Enabled = false; //все изменения и функционал мы берем не напрямую через компоненты а через объекта класса Car //форма Track ничего не знает о компонентах машины, хоть и объекты создаються тут }
public Car(IDriver driver, IEngine engine, IFuel fuel) { if (driver == null) { throw new ArgumentNullException("driver"); } if (engine == null) { throw new ArgumentNullException("engine"); } if (fuel == null) { throw new ArgumentNullException("fuel"); } _driver = driver; _engine = engine; _fuel = fuel; }
public void Refuel(IFuel fuel) { if (fuel == null) { throw new ArgumentNullException(nameof(fuel)); } if (Type != fuel.Type) { Console.WriteLine($"Our RefuelingStation supports only {Type}, but your car requires {fuel.Type}. Sorry"); return; } if (_volume == 0) { Console.WriteLine("Sorry but there is no fuel on the station."); return; } int howMuchNeedToRefuel = fuel.TankVolume - fuel.TankState; if (howMuchNeedToRefuel == 0) { Console.WriteLine("Sorry but you don't need to refuel you have a full tank"); return; } if (howMuchNeedToRefuel > _volume) { Console.WriteLine($"Required amount of fuel = {howMuchNeedToRefuel} but the refueling station we have {_volume}."); howMuchNeedToRefuel = _volume; } fuel.FillTank(howMuchNeedToRefuel); _volume -= howMuchNeedToRefuel; }
static void Test1() { V4 v4 = new V4 { FuelConsuption = 8, Fuel = "Аи-95" }; v4.EngineStart(); v4.EngineStop(); V6 v6 = new V6 { FuelConsuption = 12, Fuel = "Аи-98" }; v6.EngineStart(); v6.EngineStop(); // IEngine engine = new V4 { FuelConsuption = 15, Fuel = "Аи-95" }; IEngine engine = v4; engine.EngineStart(); engine.EngineStop(); // IFuel fuel = new V6 { FuelConsuption = 15, Fuel = "Аи-95" }; IFuel fuel = v4; fuel.Fuel = "Аи-76"; fuel.FuelConsuption = 22.9; if (engine is V4 vv4) { Console.WriteLine(vv4.FuelConsuption); } IFuel fuel76 = (IFuel)engine; fuel76.FuelConsuption = 30; if (engine is V4 vvv4) { Console.WriteLine(vvv4.FuelConsuption); } (fuel76 as V6)?.EngineStart(); }
public void Refuel(IFuel car, EventHandler <string> handler) { lock (locer) { FuelStationState += handler; if (FuelType == car.FuelType && Volume > car.TankVolume) { FuelStationState?.Invoke(null, $"Station {FuelId} is refueling..."); Volume -= car.TankVolume; FuelStationState -= handler; return; } if (Volume > car.TankVolume) { FuelStationState?.Invoke(null, $"Station {FuelId} has {FuelType} when car has {car.FuelType}."); } else { FuelStationState?.Invoke(null, $"Station {FuelId} doesn't have enough fuel."); } FuelStationState -= handler; } }
public int CompareTo(IFuel other) { throw new NotImplementedException(); }
public bool Equals(IFuel other) { throw new NotImplementedException(); }
public PetrolEngine(IFuel fuel) { FuelType = fuel; }
public void Fill(IFuel fuel) { Fuel = fuel; }
public DieselEngine(IFuel fuel) { FuelType = fuel; }
public FuelConsumer(IFuel fuelData) { fuel = fuelData; }
public void Cost(IFuel fuel) { Costs = Way() * fuel.Cost; }
public void SetFuel(IFuel fuel) { m_Fuel = fuel; }
public Car(IEngine engine, IGear gear, ITransmition transmition, IControl stwheel, IWheel wheel, IFuel pet) { this.Engine = engine; this.Transmition = transmition; this.Gear = gear; this.Stwheel = stwheel; this.Wheel = wheel; this.Fuel = pet; }
public static void Refill(this IFuel fuel) { Console.WriteLine("Full tank!"); }
public TurbojetPowerPlant(string name, float efficiency, float pmin, float pmax, IFuel fuel, float power) : base(name, efficiency, pmin, pmax, fuel, power) { }
public FuelUseResult(IFuel fuel, int amount) { this.fuel = fuel; this.amount = amount; }
public NormalCar(IEngine engine, IGear gear, ITransmition transmition, IControl stwheel, IWheel wheel, IFuel pet) : base(engine, gear, transmition, stwheel, wheel, pet) { }