public override FsmStateResponseType HandleInput(IFsmInputCommand command, Action <FsmOutput> addOutput) { if (command.IsMatch(FsmInput.BigJump) && !isBigJump) { isBigJump = true; //FsmOutput.Cache.SetValue(FsmOutputType.CharacterControllerJumpHeight, _characterInfo.GetBigJumpHeight()); //addOutput(FsmOutput.Cache); } return(base.HandleInput(command, addOutput)); }
public override FsmStateResponseType HandleInput(IFsmInputCommand command, Action <FsmOutput> addOutput) { if (command.IsMatch(FsmInput.Crouch) && !isBigJump) { isBigJump = true; FsmOutput.Cache.SetValue(FsmOutputType.CharacterControllerJumpHeight, SingletonManager.Get <CharacterStateConfigManager>().CharacterControllerJumpHeight); addOutput(FsmOutput.Cache); } return(base.HandleInput(command, addOutput)); }
public override FsmStateResponseType HandleInput(IFsmInputCommand command, Action <FsmOutput> addOutput) { if (command.IsMatch(FsmInput.MeleeAttackProgressP3)) { LerpUpperBodyLayerWeight(command, addOutput, SingletonManager.Get <CharacterStateConfigManager>().MeleeLayerWeightTransitionTime); } if (command.IsMatch(FsmInput.LightMeleeAttackOne)) { FsmOutput.Cache.SetValue(AnimatorParametersHash.Instance.MeleeStateHash, AnimatorParametersHash.Instance.MeleeAttackName, AnimatorParametersHash.Instance.LightMeleeOne, CharacterView.FirstPerson | CharacterView.ThirdPerson); addOutput(FsmOutput.Cache); TurnOnUpperBodyOverlay(addOutput); } else if (command.IsMatch(FsmInput.LightMeleeAttackTwo)) { FsmOutput.Cache.SetValue(AnimatorParametersHash.Instance.MeleeStateHash, AnimatorParametersHash.Instance.MeleeAttackName, AnimatorParametersHash.Instance.LightMeleeTwo, CharacterView.FirstPerson | CharacterView.ThirdPerson); addOutput(FsmOutput.Cache); TurnOnUpperBodyOverlay(addOutput); } else if (command.IsMatch(FsmInput.MeleeSpecialAttack)) { FsmOutput.Cache.SetValue(AnimatorParametersHash.Instance.MeleeStateHash, AnimatorParametersHash.Instance.MeleeAttackName, AnimatorParametersHash.Instance.ForceMelee, CharacterView.FirstPerson | CharacterView.ThirdPerson); addOutput(FsmOutput.Cache); TurnOnUpperBodyOverlay(addOutput); } return(base.HandleInput(command, addOutput)); }
public override FsmStateResponseType HandleInput(IFsmInputCommand command, Action <FsmOutput> addOutput) { if (command.IsMatch(FsmInput.LadderSpeed)) { FsmOutput.Cache.SetValue(AnimatorParametersHash.Instance.LadderSpeedHash, AnimatorParametersHash.Instance.LadderSpeedName, command.AdditioanlValue, CharacterView.ThirdPerson); addOutput(FsmOutput.Cache); command.Handled = true; } return(base.HandleInput(command, addOutput)); }
public override FsmStateResponseType HandleInput(IFsmInputCommand command, Action <FsmOutput> addOutput) { float seatId = command.AdditioanlValue % 10; if (command.IsMatch(FsmInput.DriveStart)) { FsmOutput.Cache.SetValue(AnimatorParametersHash.Instance.VehiclesAnimStateHash, AnimatorParametersHash.Instance.VehiclesAnimStateName, seatId, CharacterView.ThirdPerson); addOutput(FsmOutput.Cache); command.Handled = true; } return(base.HandleInput(command, addOutput)); }