public void Resolve() { resolveFramebuffer.AttachTextureImage(FramebufferAttachmentPoint.Color0, ResolvedTex, 0); infra.GlContext.Actions.BlitFramebuffer(Framebuffer, resolveFramebuffer, 0, 0, Width, Height, 0, 0, Width, Height, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Nearest); resolveFramebuffer.Detach(FramebufferAttachmentPoint.Color0); ResolvedTex.GenerateMipmap(); }