public ITextureSize GetFovTextureSize(EyeType eye, IFovPort fov, float pixelsPerDisplayPixel) { return _resources.Device.GetFovTextureSize(eye, fov, pixelsPerDisplayPixel); }
public Matrix CreateProjection(IFovPort fov, float znear, float zfar, bool rightHanded) { return _resources.Device.CreateProjection(fov, znear, zfar, rightHanded); }