public TextureRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer, Material _material, Texture _texture, JSONNode node) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eTexture; material = _material; texture = _texture; lmvtkDef = node; }
public PropertiesRequest2(IForgeLoaderInterface _loader, Uri _uri, string _bearer, List <Eppy.Tuple <int, GameObject> > _dbIds) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eProperties; dbIds = _dbIds; compression = true; properties = new Dictionary <int, ForgeProperties> (); }
public MaterialsRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer, HashSet <int> _materialIds, JSONNode node) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eMaterial; materialIds = _materialIds; lmvtkDef = node; materials = new Dictionary <int, Material> (); }
public MeshRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer, Eppy.Tuple <int, int> _fragId, int _materialId, JSONNode node) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eMesh; fragId = _fragId; materialId = _materialId; lmvtkDef = node; compression = true; }
public MeshRequest2(IForgeLoaderInterface _loader, Uri _uri, string _bearer, int _dbId, List <Eppy.Tuple <int, int, GameObject, JSONNode> > _fragments, JSONNode node) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eMesh; dbId = _dbId; fragments = _fragments; lmvtkDef = node; compression = false; createCollider = _loader.CreateCollider; _openctm = new List <Eppy.Tuple <int, OpenCTM.Mesh> > (); }
public RequestObjectInterface(IForgeLoaderInterface _loader, Uri _uri, string _bearer) { state = SceneLoadingStatus.eNew; loader = _loader; uri = _uri; //Debug.Log ("URI request: " + uri); bearer = _bearer; #if UNITY_WSA mb = GameObject.FindObjectOfType <MonoBehaviour> (); #endif compression = false; }
public MeshesRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer, List <Eppy.Tuple <int, int> > _components, List <Eppy.Tuple <int, int, GameObject, JSONNode> > _fragments, JSONNode node) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eMesh; fragments = _fragments; lmvtkDef = node; compression = false; createCollider = _loader.CreateCollider; _openctm = new List <Eppy.Tuple <int, int, OpenCTM.Mesh> > (); foreach (Eppy.Tuple <int, int> item in _components) { _openctm.Add(new Eppy.Tuple <int, int, OpenCTM.Mesh> (item.Item1, item.Item2, null)); } }
public MaterialRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer, int _matId, JSONNode node) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eMaterial; matId = _matId; lmvtkDef = node; }
public PropertiesRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer, int _dbId) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eProperties; dbId = _dbId; compression = true; }
public InstanceTreeRequest(IForgeLoaderInterface _loader, Uri _uri, string _bearer) : base(_loader, _uri, _bearer) { resolved = SceneLoadingStatus.eInstanceTree; //compression = true; }