/// <summary>
 /// Initializes the fluid drag controller
 /// </summary>
 /// <param name="fluidContainer">An object that implements <see cref="IFluidContainer"/></param>
 /// <param name="density">Density of the fluid</param>
 /// <param name="linearDragCoefficient">Linear drag coefficient of the fluid</param>
 /// <param name="rotationalDragCoefficient">Rotational drag coefficient of the fluid</param>
 /// <param name="gravity">The direction gravity acts. Buoyancy force will act in opposite direction of gravity.</param>
 public void Initialize(IFluidContainer fluidContainer, float density, float linearDragCoefficient,
                        float rotationalDragCoefficient, Vector2 gravity)
 {
     _fluidContainer           = fluidContainer;
     Density                   = density;
     LinearDragCoefficient     = linearDragCoefficient;
     RotationalDragCoefficient = rotationalDragCoefficient;
     _gravity                  = gravity;
     _vertices                 = new Vertices();
 }
Esempio n. 2
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        /// <summary>
        /// Initializes a new instance of the <see cref="FluidDragController"/> class.
        /// </summary>
        /// <param name="fluidContainer">An object that implements <see cref="IFluidContainer"/></param>
        /// <param name="density">Density of the fluid</param>
        /// <param name="linearDragCoefficient">Linear drag coefficient of the fluid</param>
        /// <param name="rotationalDragCoefficient">Rotational drag coefficient of the fluid</param>
        /// <param name="gravity">The direction gravity acts. Buoyancy force will act in opposite direction of gravity.</param>
        public FluidDragController(IFluidContainer fluidContainer, float density, float linearDragCoefficient,
                                   float rotationalDragCoefficient, Vector2 gravity)
        {
            _geomList        = new List <Fixture>();
            _geomInFluidList = new Dictionary <Fixture, bool>();

            _fluidContainer        = fluidContainer;
            Density                = density;
            LinearDragCoefficient  = linearDragCoefficient;
            AngularDragCoefficient = rotationalDragCoefficient;
            _gravity               = gravity;
            _vertices              = new Vertices();
        }
Esempio n. 3
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 /// <summary>
 /// Initializes the fluid drag controller
 /// </summary>
 /// <param name="fluidContainer">An object that implements <see cref="IFluidContainer"/></param>
 /// <param name="density">Density of the fluid</param>
 /// <param name="linearDragCoefficient">Linear drag coefficient of the fluid</param>
 /// <param name="rotationalDragCoefficient">Rotational drag coefficient of the fluid</param>
 /// <param name="gravity">The direction gravity acts. Buoyancy force will act in opposite direction of gravity.</param>
 public void Initialize(IFluidContainer fluidContainer, float density, float linearDragCoefficient,
                        float rotationalDragCoefficient, Vector2 gravity)
 {
     _fluidContainer = fluidContainer;
     Density = density;
     LinearDragCoefficient = linearDragCoefficient;
     RotationalDragCoefficient = rotationalDragCoefficient;
     _gravity = gravity;
     _vertices = new Vertices();
 }