Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     rb             = GetComponent <Rigidbody2D>();
     fireBehavior   = fireModes.GetComponent <DefaultFire>();
     currentHealth  = maxHealth;
     spriteRenderer = GetComponent <SpriteRenderer>();
     color          = spriteRenderer.color;
     startB         = color.b;
     startR         = color.r;
     startG         = color.g;
 }
Esempio n. 2
0
 void Start()
 {
     fireBehavior  = fireMode.GetComponent <EnemyBasicFire>();
     currentHealth = maxHealth;
     impulse       = GetComponent <CinemachineImpulseSource>();
 }