public void ExtractPlayerRuntimeInitializeOnLoadMethods(string jsonPath)
        {
            m_DirectoryIO.CreateDirectory(jsonPath);

            var path = Path.Combine(BuildPlayerDataGenerator.OutputPath, "Player");
            var sourceRuntimeInitializeOnLoads = Path.Combine(path, "RuntimeInitializeOnLoads.json");

            if (!m_DirectoryIO.Exists(path) || !m_FileIO.Exists(sourceRuntimeInitializeOnLoads))
            {
                return;
            }

            m_FileIO.Copy(sourceRuntimeInitializeOnLoads, Path.Combine(jsonPath, "RuntimeInitializeOnLoads.json"), true);
        }