Esempio n. 1
0
    public virtual void CastAbilityTo(IFighter[] aTargets)
    {
        bool hasEffect = !string.IsNullOrEmpty(m_EffectScript);

        for (int i = 0; i < aTargets.Length; i++)
        {
            IFighter fighter = aTargets[i];

            if (hasEffect)
            {
                AddEffect(fighter);
            }

            if (m_AbilityPrefab != null)
            {
                CreateAbilityFX(fighter.GetFighterGameObject().transform.position);
            }
        }
    }
Esempio n. 2
0
    private void AddEffect(IFighter aTarget)
    {
        BaseAbilityEffect abilityEffect = (BaseAbilityEffect)aTarget.GetFighterGameObject().AddComponent(System.Type.GetType(m_EffectScript));

        abilityEffect.InitEffect(aTarget, m_EffectLifeSpan, m_EffectPower);
    }