public void AddItemToCache() { var value = fibonacciFactory.GetFibonacciNumber(6); var key = value.GetHashCode().ToString(); cacheService.Set(key, value); var valueFromCache = cacheService.Get(key); Assert.IsNotNull(valueFromCache); Assert.AreEqual(value, valueFromCache); }
public IEnumerator <long> GetEnumerator() { var a = 0L; var b = 1L; var c = 1L; for (var i = 1; i <= _count; i++) { yield return(c); var nextKey = (i + 1).ToString(); var nextValue = _cache.Get(nextKey); if (nextValue != null) { Console.WriteLine("Cache hit"); c = nextValue.Value; } else { Console.WriteLine("Cache miss"); c = a + b; _cache.Set(nextKey, c); } a = b; b = c; } }
private int EvaluateWithCache(int index) { int lastIndex = cache.GetLastIndex(); if (index <= lastIndex) { return(cache.Get(index)); } int currentValue; int previousValue; if (lastIndex == 0) { lastIndex = 1; currentValue = FirstElement; previousValue = ZeroElement; } else { currentValue = cache.Get(lastIndex); previousValue = lastIndex == 2 ? FirstElement : cache.Get(lastIndex - 1); } while (++lastIndex <= index) { this.NextValues(ref previousValue, ref currentValue); cache.Set(lastIndex, currentValue); } return(currentValue); }
public List <ulong> Calculate(uint step) { var intStep = Convert.ToInt32(step); var resultSet = new List <ulong> { 0, 1 }; if (step < 2) { return new List <ulong> { 0 } } ; if (step == 2) { return(resultSet); } var cacheStep = 2; if (_isCacheEnabled) { resultSet = _cache.Get(CacheKey) ?? resultSet; cacheStep = resultSet.Count; if (cacheStep >= step) { return(resultSet.GetRange(0, intStep)); } } for (var i = cacheStep; i < step; i++) { resultSet.Add(resultSet[i - 1] + resultSet[i - 2]); } if (_isCacheEnabled) { _cache.Set(CacheKey, resultSet); } return(resultSet); } }
public int?GetFibonacciNumber(int index) { if (index < 1) { throw new ArgumentException(nameof(index)); } var number = fibonacciCache.Get(index.ToString()); if (!number.HasValue) { number = fibonacciFactory.GetFibonacciNumber(index); fibonacciCache.Set(index.ToString(), number); } return(number); }