Esempio n. 1
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 /// <summary>
 /// If UseChunks is true, this uses the index value combined with the chunk size
 /// to calculate the chunk, and also sets the category to the [0] category and the
 /// selection state to unselected.  This can be overridden in sub-classes to come up
 /// with a different default state.
 /// </summary>
 /// <param name="index">The integer index to get the default state of</param>
 /// <returns>An IDrawnState</returns>
 public virtual IDrawnState GetDefaultState(int index)
 {
     if (_useChunks)
     {
         return(new DrawnState(_scheme.GetCategories().First(), false, index / _chunkSize, true));
     }
     return(new DrawnState(_scheme.GetCategories().First(), false, 0, true));
 }
Esempio n. 2
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        /// <summary>
        /// Zooms so that the minimum is the minimum of the lowest category or else the
        /// minimum of the extents, and the maximum is the maximum of the largest category
        /// or else the maximum of the statistics.
        /// </summary>
        public void ZoomToCategoryRange()
        {
            if (_graph == null)
            {
                return;
            }
            Statistics stats;
            double?    min;
            double?    max;

            if (_isRaster)
            {
                if (_raster == null)
                {
                    return;
                }
                stats = _rasterSymbolizer.Scheme.Statistics;
                min   = _rasterSymbolizer.Scheme.Categories[0].Minimum;
                max   = _rasterSymbolizer.Scheme.Categories[_rasterSymbolizer.Scheme.Categories.Count - 1].Maximum;
            }
            else
            {
                if (_scheme == null)
                {
                    return;
                }
                stats = _scheme.Statistics;
                IEnumerable <IFeatureCategory> cats = _scheme.GetCategories();
                min = cats.First().Minimum;
                max = cats.Last().Maximum;
            }
            _graph.Minimum = (min == null || min.Value < stats.Minimum) ? stats.Minimum : min.Value;
            _graph.Maximum = (max == null || max.Value > stats.Maximum) ? stats.Maximum : max.Value;
            FillBins();
            UpdateBreaks();
            Invalidate();
        }
Esempio n. 3
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        /// <summary>
        /// This method cycles through all the Categories in the scheme and creates a new
        /// category.
        /// </summary>
        /// <param name="scheme">
        /// The scheme to apply
        /// </param>
        protected virtual void OnApplyScheme(IFeatureScheme scheme)
        {
            // _drawingFilter.ApplyScheme(scheme);
            if (_editMode)
            {
                _drawingFilter.ApplyScheme(scheme);
            }
            else
            {
                List<IFeatureCategory> categories = scheme.GetCategories().ToList();
                if (_drawnStatesNeeded || (_selection != null && _selection.Count > 0) || categories.Count > 1)
                {
                    AssignFastDrawnStates();
                }
                else if (categories.Count == 1)
                {
                    if (categories[0].FilterExpression != null)
                    {
                        AssignFastDrawnStates();
                    }
                }
            }

            _categoryExtents.Clear();
            OnSchemeApplied();
            OnItemChanged(this);
        }
Esempio n. 4
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        /// <summary>
        /// This will use the filter expressions on the categories to change the categories for those members.
        /// This means that an item will be classified as the last filter that it qualifies for.
        /// </summary>
        /// <param name="scheme">The scheme of categories to apply to the drawing states</param>
        public void ApplyScheme(IFeatureScheme scheme)
        {
            _scheme = scheme;
            if (_isInitialized == false)
            {
                DoInitialize();
            }
            var fc = _scheme.GetCategories().ToList();

            // Short cut the rest of this (and prevent loading features) in the case where we know everything is in the default category
            if (fc.Count == 1 && string.IsNullOrEmpty(fc[0].FilterExpression))
            {
                // Replace SchemeCategory in _drawnStates
                foreach (var drawnState in _drawnStates)
                {
                    drawnState.Value.SchemeCategory = fc[0];
                }
                return;
            }

            var tables      = new List <DataTable>(); // just in case there is more than one Table somehow
            var allRows     = new List <DataRow>();
            var tempList    = new List <DataTable>();
            var containsFID = fc.Any(category => category.FilterExpression != null && category.FilterExpression.Contains("[FID]"));

            foreach (var f in _featureList)
            {
                if (f.DataRow == null)
                {
                    f.ParentFeatureSet.FillAttributes();
                }

                if (f.DataRow != null)
                {
                    DataTable t = f.DataRow.Table;
                    if (tables.Contains(t) == false)
                    {
                        tables.Add(t);
                        if (containsFID && t.Columns.Contains("FID") == false)
                        {
                            f.ParentFeatureSet.AddFid();
                            tempList.Add(t);
                        }
                    }
                    allRows.Add(f.DataRow);
                }
                if (_drawnStates.ContainsKey(f))
                {
                    _drawnStates[f].SchemeCategory = null;
                }
            }

            foreach (IFeatureCategory cat in fc)
            {
                foreach (DataTable dt in tables)
                {
                    DataRow[] rows = dt.Select(cat.FilterExpression);

                    foreach (DataRow dr in rows)
                    {
                        int index = allRows.IndexOf(dr);
                        if (index != -1)
                        {
                            _drawnStates[_featureList[index]].SchemeCategory = cat;
                        }
                    }
                }
            }
            foreach (DataTable table in tempList)
            {
                table.Columns.Remove("FID");
            }
        }
        /// <summary>
        /// Given a scheme, this will build the break list to match approximately. This does not
        /// force the interval method to build a new scheme.
        /// </summary>
        public void UpdateBreaks()
        {
            if (_isRaster)
            {
                UpdateRasterBreaks();
                return;
            }

            if (_scheme == null)
            {
                return;
            }
            IFeatureCategory selectedCat = null;

            if (_selectedSlider != null)
            {
                selectedCat = _selectedSlider.Category as IFeatureCategory;
            }
            Breaks.Clear();
            Statistics stats = _scheme.Statistics;
            Rectangle  gb    = _graph.GetGraphBounds();

            _graph.ColorRanges.Clear();
            foreach (IFeatureCategory category in _scheme.GetCategories())
            {
                ColorRange cr = new ColorRange(category.GetColor(), category.Range);
                _graph.ColorRanges.Add(cr);
                BreakSlider bs = new BreakSlider(gb, _graph.Minimum, _graph.Maximum, cr)
                {
                    Color       = _breakColor,
                    SelectColor = _selectedBreakColor
                };
                if (selectedCat != null && category == selectedCat)
                {
                    bs.Selected          = true;
                    _selectedSlider      = bs;
                    _graph.SelectedRange = cr;
                }

                bs.Value = category.Maximum != null?double.Parse(category.Maximum.ToString()) : stats.Maximum;

                bs.Category = category;
                Breaks.Add(bs);
            }

            Breaks.Sort();

            // Moving a break generally affects both a maximum and a minimum.
            // Point to the next category to actuate that.
            for (int i = 0; i < Breaks.Count - 1; i++)
            {
                Breaks[i].NextCategory = Breaks[i + 1].Category;

                // We use the maximums to set up breaks. Minimums should simply
                // be set to work with the maximums of the previous category.
                Breaks[i + 1].Category.Minimum = Breaks[i].Value;
            }

            if (Breaks.Count == 0)
            {
                return;
            }
            int         breakIndex = 0;
            BreakSlider nextSlider = Breaks[breakIndex];
            int         count      = 0;

            if (_graph?.Bins == null)
            {
                return;
            }
            foreach (double value in _values)
            {
                if (value < nextSlider.Value)
                {
                    count++;
                    continue;
                }

                nextSlider.Count = count;
                while (value > nextSlider.Value)
                {
                    breakIndex++;
                    if (breakIndex >= Breaks.Count)
                    {
                        break;
                    }

                    nextSlider = Breaks[breakIndex];
                }

                count = 0;
            }
        }
Esempio n. 6
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        /// <summary>
        /// This will use the filter expressions on the categories to change the categories for those members.
        /// This means that an item will be classified as the last filter that it qualifies for.
        /// </summary>
        /// <param name="scheme">The scheme of categories to apply to the drawing states</param>
        public void ApplyScheme(IFeatureScheme scheme)
        {
            _scheme = scheme;
            if (_isInitialized == false) DoInitialize();
            List<IFeatureCategory> fc = _scheme.GetCategories().ToList();
            // Short cut the rest of this (and prevent loading features) in the case where we know everything is in the default category
            if (fc.Count == 1 && string.IsNullOrEmpty(fc[0].FilterExpression)) return;
            List<DataTable> tables = new List<DataTable>(); // just in case there is more than one Table somehow
            List<DataRow> allRows = new List<DataRow>();
            List<DataTable> tempList = new List<DataTable>();
            bool containsFID = false;
            IEnumerable<IFeatureCategory> categories = _scheme.GetCategories();

            foreach (var category in categories)
            {
                if (category.FilterExpression != null && category.FilterExpression.Contains("[FID]"))
                {
                    containsFID = true;
                }
            }
            foreach (IFeature f in _featureList)
            {
                if (f.DataRow == null)
                {
                    f.ParentFeatureSet.FillAttributes();
                }

                if (f.DataRow != null)
                {
                    DataTable t = f.DataRow.Table;
                    if (tables.Contains(t) == false)
                    {
                        tables.Add(t);
                        if (containsFID && t.Columns.Contains("FID") == false)
                        {
                            f.ParentFeatureSet.AddFid();
                            tempList.Add(t);
                        }
                    }
                    allRows.Add(f.DataRow);
                }
                if (_drawnStates.ContainsKey(f)) _drawnStates[f].SchemeCategory = null;
            }
            foreach (IFeatureCategory cat in categories)
            {
                foreach (DataTable dt in tables)
                {
                    DataRow[] rows = dt.Select(cat.FilterExpression);

                    foreach (DataRow dr in rows)
                    {
                        int index = allRows.IndexOf(dr);
                        if (index != -1)
                        {
                            _drawnStates[_featureList[index]].SchemeCategory = cat;
                        }
                    }
                }
            }
            foreach (DataTable table in tempList)
            {
                table.Columns.Remove("FID");
            }
        }
Esempio n. 7
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        /// <summary>
        /// This will use the filter expressions on the categories to change the categories for those members.
        /// This means that an item will be classified as the last filter that it qualifies for.
        /// </summary>
        /// <param name="scheme">The scheme of categories to apply to the drawing states</param>
        public void ApplyScheme(IFeatureScheme scheme)
        {
            _scheme = scheme;
            if (_isInitialized == false)
            {
                DoInitialize();
            }
            var fc = _scheme.GetCategories().ToList();

            // Short cut the rest of this (and prevent loading features) in the case where we know everything is in the default category
            if (fc.Count == 1 && string.IsNullOrEmpty(fc[0].FilterExpression))
            {
                // Replace SchemeCategory in _drawnStates
                foreach (var drawnState in DrawnStates)
                {
                    drawnState.Value.SchemeCategory = fc[0];
                }

                return;
            }

            var tables      = new List <IDataTable>(); // just in case there is more than one Table somehow
            var allRows     = new Dictionary <IDataRow, int>();
            var tempList    = new List <IDataTable>();
            var containsFid = fc.Any(category => category.FilterExpression != null && category.FilterExpression.Contains("[FID]"));

            var featureIndex = 0;

            foreach (var f in FeatureList)
            {
                if (f.DataRow == null)
                {
                    f.ParentFeatureSet.FillAttributes();
                }

                if (f.DataRow != null)
                {
                    IDataTable t = f.DataRow.Table;
                    if (tables.Contains(t) == false)
                    {
                        tables.Add(t);
                        if (containsFid && t.Columns.Contains("FID") == false)
                        {
                            f.ParentFeatureSet.AddFid();
                            tempList.Add(t);
                        }
                    }

                    allRows.Add(f.DataRow, featureIndex);
                }

                if (DrawnStates.ContainsKey(f))
                {
                    DrawnStates[f].SchemeCategory = null;
                }
                featureIndex++;
            }

            foreach (IFeatureCategory cat in fc)
            {
                foreach (IDataTable dt in tables)
                {
                    // CGX TRY CATCH
                    try
                    {
                        IDataRow[] rows = dt.Select(cat.FilterExpression);

                        foreach (IDataRow dr in rows)
                        {
                            foreach (var key in allRows.Keys)
                            {
                                if (key.Equals(dr))
                                {
                                    DrawnStates[FeatureList[allRows[key]]].SchemeCategory = cat;
                                }
                            }

                            /*int index;
                             * if (allRows.TryGetValue(dr, out index))
                             * {
                             *  DrawnStates[FeatureList[index]].SchemeCategory = cat;
                             * }*/
                        }
                    }
                    catch (Exception)
                    { }
                }
            }

            foreach (IDataTable table in tempList)
            {
                table.Columns.Remove("FID");
            }
        }