Esempio n. 1
0
        void axRenderControl1_RcMouseClickSelect(IPickResult PickResult, IPoint IntersectPoint, gviModKeyMask Mask, gviMouseSelectMode EventSender)
        {
            try
            {
                this.axRenderControl1.FeatureManager.UnhighlightAll();
                if (PickResult != null)
                {
                    if (PickResult.Type == gviObjectType.gviObjectFeatureLayer)
                    {
                        IFeatureLayerPickResult flpr = PickResult as IFeatureLayerPickResult;
                        int fid = flpr.FeatureId;
                        this.axRenderControl1.FeatureManager.HighlightFeature(_featureClass, fid, System.Drawing.Color.Yellow);

                        //////////////////////////////////////////////////////////////////////////
                        //
                        //  GeometryConvert的代码添加在这里
                        //
                        //////////////////////////////////////////////////////////////////////////
                        fidList.Clear();
                        fidList.Add(fid);
                        IRowBuffer rowGC = _featureClass.GetRow(fidList[0]);

                        int nPose = rowGC.FieldIndex("Geometry");
                        if (nPose == -1)
                        {
                            MessageBox.Show("不存在Geometry列");
                            return;
                        }

                        // 获取ModelPoint
                        IModelPoint modelPointGC = null;
                        if (rowGC != null)
                        {
                            nPose = rowGC.FieldIndex("Geometry");
                            IGeometry geo = rowGC.GetValue(nPose) as IGeometry;
                            if (geo.GeometryType == gviGeometryType.gviGeometryModelPoint)
                            {
                                modelPointGC = geo as IModelPoint;
                            }
                        }

                        this.Text = "拾取成功";

                        // 获取Model
                        string modelName = modelPointGC.ModelName;
                        IModel modelGC   = (_featureClass.FeatureDataSet as IResourceManager).GetModel(modelName);

                        // 1、获取MultiTriMesh
                        IGeometryConvertor gc      = new GeometryConvertor();
                        IMultiTriMesh      multiTM = gc.ModelPointToTriMesh(modelGC, modelPointGC, false);
                        this.Text = "ModelToTriMesh完成";

                        if (this.cbCreateRenderTriMesh.Checked)
                        {
                            // 创建RenderTriMesh在三维上显示
                            for (int i = 0; i < multiTM.GeometryCount; i++)
                            {
                                ITriMesh       tm  = multiTM.GetGeometry(i) as ITriMesh;
                                IRenderTriMesh rtm = this.axRenderControl1.ObjectManager.CreateRenderTriMesh(tm, null, rootId);

                                //随机颜色填充TriMesh
                                Random         randObj = new Random(i);
                                int            aColor  = randObj.Next(0, 255);
                                int            gColor  = randObj.Next(0, 255);
                                int            rColor  = randObj.Next(0, 255);
                                ISurfaceSymbol ss      = new SurfaceSymbol();
                                ss.Color   = System.Drawing.Color.FromArgb(rColor, gColor, aColor);
                                rtm.Symbol = ss;
                                rTMeshList.Add(rtm);
                            }
                        }

                        if (this.cbCreateRenderPolygon.Checked)
                        {
                            // 2、获取投影MultiPolygon
                            IMultiPolygon multiPolygon = gc.ProjectTriMeshToPolygon(multiTM, 1.0);
                            this.Text = "MultiTriMeshToFootprint完成。面积:" + multiPolygon.GetArea();

                            // 创建RenderPolygon在三维上显示
                            for (int i = 0; i < multiPolygon.GeometryCount; i++)
                            {
                                IPolygon       polygon  = multiPolygon.GetGeometry(i) as IPolygon;
                                IRenderPolygon rpolygon = this.axRenderControl1.ObjectManager.CreateRenderPolygon(polygon, null, rootId);
                                rPolygonList.Add(rpolygon);
                            }
                        }

                        if (this.cbCreateRenderPolygon2.Checked)
                        {
                            // 3、获取切割MultiPolygon
                            double heightSpec = 0.0, heightIntersect = 0.0;
                            Double.TryParse(IntersectPoint.Z.ToString(), out heightIntersect);
                            fidList.Clear();
                            fidList.Add(fid);
                            IEnvelope box = _featureClass.GetFeaturesEnvelope(fidList.ToArray(), "Geometry");
                            heightSpec = System.Math.Abs(heightIntersect - box.MinZ);
                            // 注意:CutTriMeshToPolygon方法的第三个参数为空间分辨率,应该选择合适值。
                            // 值过大会导致结果不精确,值过小会导致转换时间过长。使用时应设置大小合适的值来平衡精度和效率问题。
                            IMultiPolygon multiPolygon2 = gc.CutTriMeshToPolygon(multiTM, heightSpec, 0.5);
                            this.Text = "MultiTriMeshToFootprint2完成。面积:" + multiPolygon2.GetArea();

                            // 创建RenderPolygon在三维上显示
                            for (int i = 0; i < multiPolygon2.GeometryCount; i++)
                            {
                                IPolygon       polygon2  = multiPolygon2.GetGeometry(i) as IPolygon;
                                IRenderPolygon rpolygon2 = this.axRenderControl1.ObjectManager.CreateRenderPolygon(polygon2, null, rootId);
                                rPolygonList2.Add(rpolygon2);
                            }
                        }

                        if (this.cbCreateRenderMulPoint.Checked)
                        {
                            // 4、获取MultiPoint
                            IMultiPoint multiPoint = gc.MultiTriMeshToMultiPoint(multiTM, 3.0);
                            this.Text = "MultiTriMeshToMultiPoint完成。MultiPoint个数为:" + multiPoint.GeometryCount;

                            //创建RenderPoint在三维上显示
                            IRenderMultiPoint rpoint = this.axRenderControl1.ObjectManager.CreateRenderMultiPoint(multiPoint, null, rootId);
                            rPointList.Add(rpoint);
                        }
                    }
                }
            }
            catch (System.Exception ex)
            {
                if (ex.GetType().Name.Equals("UnauthorizedAccessException"))
                {
                    MessageBox.Show("需要标准runtime授权");
                }
                else
                {
                    MessageBox.Show(ex.Message);
                }
            }
        }