public TunnelVision() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; input = new InputHandler(this); Components.Add(input); Camera = new TunnelVisionCamera(this); Components.Add(Camera); gameManager = new GameStateManager(this); Components.Add(gameManager); Skybox = new Skybox(this); Components.Add(Skybox); //Components.Add(new GamerServicesComponent(this)); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); OptionsMenuState = new OptionsMenuState(this); PlayingState = new PlayingState(this); StartLevelState = new StartLevelState(this); FadingState = new FadingState(this); LostGameState = new LostGameState(this); WonGameState = new WonGameState(this); PausedState = new PausedState(this); YesNoDialogState = new YesNoDialogState(this); //HighScoresState = new HighScoresState(this); gameManager.ChangeState(TitleIntroState.Value); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; input = new InputHandler(this); Components.Add(input); camera = new Camera(this); Components.Add(camera); gameManager = new GameStateManager(this); Components.Add(gameManager); TitleIntroState = new TitleIntroState(this); StartMenuState = new StartMenuState(this); OptionsMenuState = new OptionsMenuState(this); PlayingState = new PlayingState(this); StartLevelState = new StartLevelState(this); FadingState = new FadingState(this); LostGameState = new LostGameState(this); WonGameState = new WonGameState(this); PausedState = new PausedState(this); YesNoDialogState = new YesNoDialogState(this); gameManager.ChangeState(TitleIntroState.Value); }