Esempio n. 1
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        public int Execute(IFSMParam _data)
        {
            if (!string.IsNullOrEmpty(UserNameField.textComponent.text) && ShieldWord.Instance.IsConformString(UserNameField.textComponent.text) &&
                DataCenter.CreateHeroDataManager.Instance.PlayerSex != PERSON_SEX.SEX_MAX && !ShieldWord.Instance.IsStringHeadCharIsNum(UserNameField.textComponent.text))
            {
                //m_btnConfirm01Helper.enabled = true;
                BtnConfirm01.enabled = true;
                BtnConfirm01.gameObject.GetComponent <Image>().ResetToDefaultMaterial();
            }
            else
            {
                //m_btnConfirm01Helper.ChangeState(UCreateHeroConfirmSelectableHelper.SelectionState.Disabled);
                //m_btnConfirm01Helper.enabled = false;
                BtnConfirm01.enabled = false;
                BtnConfirm01.gameObject.GetComponent <Image>().AddNewMaterial(EUIShaderType.EST_Gray);
            }

            if (string.IsNullOrEmpty(UserNameField.textComponent.text) && UserNameField.isFocused)
            {
                UserNameField.placeholder.GetComponent <Text>().gameObject.SetActive(false);
            }
            else
            {
                UserNameField.placeholder.GetComponent <Text>().gameObject.SetActive(true);
            }


            return(RunningStatus.FINISHED);
        }
Esempio n. 2
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            public int Execute(IFSMParam _data)
            {
                LifeHeroStateParam gData = _data as LifeHeroStateParam;

                UGuideWidget widget0 = GuideManager.Instance.GetGuideWidget(gData.WorkingData.GuideCurrentNode, 0);

                if (widget0 != null && widget0.gameObject.activeInHierarchy && widget0.gameObject.activeSelf && !widget0.IsWidgetShow())
                {
                    widget0.Show();
                }
                else if (widget0 == null)
                {
                    UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_PLAYERBUTTONFRAME, WndMsgID.WND_MSG_PLAYERBUTTONFRAME_WARHALLBUTTON_ADDGUIDEWIDGET,
                                                           new UGuideWidgetMsgData((int)gData.WorkingData.GuideCurrentNode, 0, gData.ActionLeaf.EffectID, _bClickEvent: false));
                }

                UGuideWidget widget1 = GuideManager.Instance.GetGuideWidget(gData.WorkingData.GuideCurrentNode, 1);

                if (widget1 != null && widget1.gameObject.activeInHierarchy && widget1.gameObject.activeSelf && !widget1.IsWidgetShow())
                {
                    widget1.Show();
                }
                else if (widget1 == null)
                {
                    UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_WAR_MAIN_FRAME, WndMsgID.WND_MSG_WAR_MAIN_GAMEMODEBTN_ADDGUIDEWIDGET,
                                                           new UGuideWidgetMsgData((int)gData.WorkingData.GuideCurrentNode, 1, gData.ActionLeaf.EffectID, _oUserData: 1, _bClickEvent: false));
                }
                return(0);
            }
Esempio n. 3
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        protected void Init(IFSMParam _param)
        {
            m_viewMediator = ((SCreateHeroParam)_param).Mediator;

            //m_btnConfirm01Helper = BtnConfirm01.gameObject.AddComponent<UCreateHeroConfirmSelectableHelper>();
            //m_btnConfirm01Helper.SetupHelper(UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_Up, UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_Down,
            //                   UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_Over, UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_CanInteractable);

            (BtnConfirm01 as Button).onClick.AddListener(onClickSubFrame01ConfirmBtn);
            BtnSexBoy.onSelectedChanged.AddListener((bSelected) => { if (bSelected)
                                                                     {
                                                                         onClickSexTypeButton(0);
                                                                     }
                                                    });
            BtnSexGirl.onSelectedChanged.AddListener((bSelected) => { if (bSelected)
                                                                      {
                                                                          onClickSexTypeButton(1);
                                                                      }
                                                     });
            UserNameField.onValueChanged.AddListener(OnInputPlayerTextChange);
            BtnRandonName.onClick.AddListener(onClickRandomNameButton);

            BtnSexBoy.Selected = true;
            ErrorHint.text     = "";
        }
Esempio n. 4
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        public int Execute(IFSMParam _data)
        {
            if (DataCenter.CreateHeroDataManager.Instance.PlayerCreateHeroID != -1)
            {
                BtnConfirm02.interactable = true;
            }

            return(RunningStatus.FINISHED);
        }
Esempio n. 5
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 public int Enter(IFSMParam _data)
 {
     gameObject.SetActive(true);
     if (BulletCountDisplay == null)
     {
         BulletCountDisplay = GetRectTransform.GetComponentInChildren <Image>();
     }
     return(RunningStatus.FINISHED);
 }
Esempio n. 6
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        public int Execute(IFSMParam _data)
        {
            FPSBulletDataManager data = _data as FPSBulletDataManager;

            if (data != null && BulletCountDisplay != null)
            {
                BulletCountDisplay.fillAmount = data.BulletCountPercent * MaxImageFillCount;
            }
            return(RunningStatus.FINISHED);
        }
Esempio n. 7
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        public int Execute(IFSMParam _data)
        {
            FPSBulletDataManager data = _data as FPSBulletDataManager;

            if (data != null && BulletCountTxt != null)
            {
                BulletCountTxt.text = string.Format(m_strDisplay, data.CurBulletCount, data.MaxBulletCount);
            }

            return(RunningStatus.FINISHED);
        }
Esempio n. 8
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            public int Exit(IFSMParam _data)
            {
                LifeHeroStateParam gData = _data as LifeHeroStateParam;

                UGuideWidget widget0 = GuideManager.Instance.GetGuideWidget(gData.WorkingData.GuideCurrentNode, 10);

                if (widget0 != null)
                {
                    widget0.Hide();
                }

                return(0);
            }
Esempio n. 9
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        public int Exit(IFSMParam _data)
        {
            gameObject.SetActive(false);
            RemoveAllHeroHeadPortrait();
            ClearSelectSkinModel();
            if (m_goHeroPortraitResNode != null)
            {
                AssetBundleManager.DeleteAssets(ref m_goHeroPortraitResNode, true);
                m_goHeroPortraitResNode = null;
            }

            return(RunningStatus.FINISHED);
        }
Esempio n. 10
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        protected void Init(IFSMParam _param)
        {
            m_viewMediator = ((SCreateHeroParam)_param).Mediator;

            BtnConfirm02.interactable = false;


            //var helper = BtnConfirm02.gameObject.AddComponent<UCreateHeroConfirmSelectableHelper>();
            //helper.SetupHelper(UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_Up, UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_Down,
            //                   UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_Over, UEffectPrefabType.UEPT_CreateHeroView_BtnConfirm_CanInteractable);

            (BtnConfirm02 as Button).onClick.AddListener(onClickSubFrame02ConfirmBtn);
        }
Esempio n. 11
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        public int Enter(IFSMParam _data)
        {
            //初始化
            if (m_viewMediator == null)
            {
                Init(_data);
            }


            gameObject.SetActive(true);

            return(RunningStatus.FINISHED);
        }
Esempio n. 12
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            public int Enter(IFSMParam _data)
            {
                LifeHeroStateParam gData = _data as LifeHeroStateParam;

                //if (!m_bDoOnce)
                //{
                //    m_bDoOnce = true;

                //    UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_LIFE_HERO_ENTRANCE, WndMsgID.WND_MSG_LIFEHERO_GUIDE_ACTIONBEGIN,
                //        new UGuideWidgetMsgData((int)gData.WorkingData.GuideCurrentNode, 10, gData.ActionLeaf.EffectID2,_bClickEvent:false));
                //}


                return(0);
            }
Esempio n. 13
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            public int Enter(IFSMParam _data)
            {
                LifeHeroStateParam gData = _data as LifeHeroStateParam;

                //if(!m_bDoOnce)
                //{
                //    m_bDoOnce = true;

                //    UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_PLAYERBUTTONFRAME, WndMsgID.WND_MSG_PLAYERBUTTONFRAME_WARHALLBUTTON_ADDGUIDEWIDGET,
                //        new UGuideWidgetMsgData((int)gData.WorkingData.GuideCurrentNode, 0, gData.ActionLeaf.EffectID,_bClickEvent:false));

                //    UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_WAR_MAIN_FRAME, WndMsgID.WND_MSG_WAR_MAIN_GAMEMODEBTN_ADDGUIDEWIDGET,
                //        new UGuideWidgetMsgData((int)gData.WorkingData.GuideCurrentNode, 1, gData.ActionLeaf.EffectID, _oUserData: 1,_bClickEvent:false));
                //}

                return(0);
            }
Esempio n. 14
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            public int Execute(IFSMParam _data)
            {
                LifeHeroStateParam gData = _data as LifeHeroStateParam;

                UGuideWidget widget0 = GuideManager.Instance.GetGuideWidget(gData.WorkingData.GuideCurrentNode, 10);

                if (widget0 != null && widget0.gameObject.activeInHierarchy && widget0.gameObject.activeSelf && !widget0.IsWidgetShow())
                {
                    widget0.Show();
                }
                else if (widget0 == null)
                {
                    UISystem.Instance.SendTargetWndMessage(WndID.WND_ID_LIFE_HERO_ENTRANCE, WndMsgID.WND_MSG_LIFEHERO_GUIDE_ACTIONBEGIN,
                                                           new UGuideWidgetMsgData((int)gData.WorkingData.GuideCurrentNode, 10, gData.ActionLeaf.EffectID2, _bClickEvent: false));
                }


                return(0);
            }
Esempio n. 15
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        public int Enter(IFSMParam _data)
        {
            if (m_viewMediator == null)
            {
                Init(_data);
            }

            m_goHeroPortraitResNode = AssetBundleManager.GetAssets(AssetType.Asset_Prefab, UPath.UPrefabsPath + UPath.ULoginState + "/CreateHero/" + StrHeroPortraitPrefab);
            //从配置获取玩家性别可用的英雄列表
            List <int> canCreateHeroList = Data.CreateHeroConfig.CreateHeroConfig.Instance.GetSexCreateHeroList(DataCenter.CreateHeroDataManager.Instance.PlayerSex);

            TopLeftGameObj.SetActive(false);
            canCreateHeroList.ForEach((id, index) => { AddHeroHeadPortrait(index, id); });

            if (DataCenter.CreateHeroDataManager.Instance.PlayerCreateHeroID != -1)
            {
                BtnConfirm02.interactable = true;
            }

            gameObject.SetActive(true);

            return(RunningStatus.FINISHED);
        }
Esempio n. 16
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 public int Exit(IFSMParam _data)
 {
     gameObject.SetActive(false);
     return(RunningStatus.FINISHED);
 }