/// <summary> /// Constructs a new level. /// </summary> /// <param name="serviceProvider"> /// The service provider that will be used to construct a ContentManager. /// </param> /// <param name="fileStream"> /// A stream containing the tile data. /// </param> public Engine(IServiceProvider serviceProvider, IExplosionMaster explosionMaster, bool debugMode) { _debugMode = debugMode; // Create a new content manager to load content used just by this level. Content = new ContentManager(serviceProvider, "Content"); ExplosionMaster = explosionMaster; }
public Engine(IServiceProvider serviceProvider, IExplosionMaster explosionMaster) : this(serviceProvider, explosionMaster, false) { }
public Engine(IServiceProvider serviceProvider, IExplosionMaster explosionMaster) : this(serviceProvider,explosionMaster,false) { }