public QuestSystem(ILogger <QuestSystem> logger, IRhisisDatabase database, IGameResources gameResources, IPlayerDataSystem playerDataSystem, IInventorySystem inventorySystem, IExperienceSystem experienceSystem, IJobSystem jobSystem, IQuestPacketFactory questPacketFactory, INpcDialogPacketFactory npcDialogPacketFactory, ITextPacketFactory textPacketFactory) { _logger = logger; _database = database; _gameResources = gameResources; _playerDataSystem = playerDataSystem; _inventorySystem = inventorySystem; _experienceSystem = experienceSystem; _jobSystem = jobSystem; _questPacketFactory = questPacketFactory; _npcDialogPacketFactory = npcDialogPacketFactory; _textPacketFactory = textPacketFactory; }
/// <summary> /// Creates a new <see cref="DefaultPlayerBehavior"/> instance. /// </summary> /// <param name="player">Current player.</param> /// <param name="worldConfiguration">World Server configuration.</param> /// <param name="mobilitySystem">Mobility system.</param> /// <param name="inventorySystem">Inventory system.</param> /// <param name="playerDataSystem">Player data system.</param> /// <param name="recoverySystem">Recovery system.</param> /// <param name="regionTriggerSystem">Region trigger system.</param> /// <param name="questSystem">Quest system.</param> /// <param name="experienceSystem">Experience system.</param> /// <param name="moverPacketFactory">Mover packet factory.</param> /// <param name="textPacketFactory">Text packet factory.</param> public DefaultPlayerBehavior(IPlayerEntity player, IOptions <WorldConfiguration> worldConfiguration, IMobilitySystem mobilitySystem, IInventorySystem inventorySystem, IPlayerDataSystem playerDataSystem, IRecoverySystem recoverySystem, IRegionTriggerSystem regionTriggerSystem, IQuestSystem questSystem, IExperienceSystem experienceSystem, IMoverPacketFactory moverPacketFactory, ITextPacketFactory textPacketFactory) { _player = player; _worldConfiguration = worldConfiguration.Value; _mobilitySystem = mobilitySystem; _inventorySystem = inventorySystem; _playerDataSystem = playerDataSystem; _recoverySystem = recoverySystem; _regionTriggerSystem = regionTriggerSystem; _questSystem = questSystem; _experienceSystem = experienceSystem; _moverPacketFactory = moverPacketFactory; _textPacketFactory = textPacketFactory; }
/// <summary> /// Creates a new <see cref="SendExpServerHandler"/> instance. /// </summary> /// <param name="expSystem">Experience system.</param> public SendExpServerHandler(IExperienceSystem expSystem, ILogger <SendExpServerHandler> logger) { _expSystem = expSystem; _logger = logger; }