private void Awake() { _playerSpeed = FindObjectOfType <PlayerController>().GetComponent <IEventValueProvider <float> >(); Analytics.enabled = true; }
public void SetReference() { EventValueProvider = GetComponent <IEventValueProvider <float> >(); }
private void Awake() { _camRotation = Camera.main.GetComponent <IEventValueProvider <Quaternion> >(); }
public void SetReference() { EventValueProvider = GetComponent <IEventValueProvider <Vector2> >(); }
public void SetReference() { EventValueProvider = FindObjectOfType <PlayerController>().GetComponent <IEventValueProvider <float> >(); }