Esempio n. 1
0
 public void removeListener(int eventType, int sceneType, IEventListenerEx listener)
 {
     lock (this.Event2Scenelisteners)
     {
         Dictionary <int, List <IEventListenerEx> > dict;
         if (!this.Event2Scenelisteners.TryGetValue(eventType, out dict))
         {
             dict = new Dictionary <int, List <IEventListenerEx> >();
             this.Event2Scenelisteners.Add(eventType, dict);
         }
         List <IEventListenerEx> listenerList = null;
         if (dict.TryGetValue(sceneType, out listenerList))
         {
             listenerList.Remove(listener);
         }
     }
 }
Esempio n. 2
0
        public void registerListener(int eventType, int sceneType, IEventListenerEx listener)
        {
            lock (Event2Scenelisteners)
            {
                Dictionary <int, List <IEventListenerEx> > dict;
                if (!Event2Scenelisteners.TryGetValue(eventType, out dict))
                {
                    dict = new Dictionary <int, List <IEventListenerEx> >();
                    Event2Scenelisteners.Add(eventType, dict);
                }

                List <IEventListenerEx> listenerList = null;
                if (!dict.TryGetValue(sceneType, out listenerList))
                {
                    listenerList = new List <IEventListenerEx>();
                    dict.Add(sceneType, listenerList);
                }

                listenerList.Add(listener);
            }
        }