Esempio n. 1
0
    public void ActivateMobSpawn(MonsterSpawn spawn)
    {
        var refCoords = spawn.SpawnData.Coords;

        int min             = Mathf.Max(spawn.SpawnData.MinAmount, 1);
        int numMonsters     = UnityEngine.Random.Range(min, spawn.SpawnData.MaxAmount);
        var monsterToChoose = spawn.SpawnData.Monster;

        if (monsterToChoose == null)
        {
            var candidates = FindMonstersMatchingTagCollection(spawn.SpawnData.SpawnTags);
            if (candidates.Count == 0)
            {
                Debug.Log($"Couldn't find candidate monsters to spawn @ {refCoords}");
                return;
            }

            monsterToChoose = candidates[UnityEngine.Random.Range(0, candidates.Count - 1)];
        }

        Vector2Int[] coordList = new Vector2Int[numMonsters];
        coordList.Fill <Vector2Int>(refCoords);
        if (spawn.SpawnData.Scatter)
        {
            _map.SetRandomCoords(refCoords, ScatterLimitRadius, ref coordList, firstIsRef: false, (coords) =>
            {
                bool matchesTile = monsterToChoose.MovingTraitData.MatchesTile(_map.GetTileAt(coords));
                if (!matchesTile)
                {
                    return(true);
                }

                bool occupied = _entityController.ExistsEntitiesAt(coords);
                return(occupied);
            });
        }
        List <(MonsterData, Vector2Int)> monsterList = new List <(MonsterData, Vector2Int)>();

        for (int i = 0; i < numMonsters; ++i)
        {
            monsterList.Add((monsterToChoose, coordList[i]));