public void AddIfRequired(IEntityConfig config) { if (!Current.ContainsDispatch(config)) { config.Accept(new AddVisitor(), this); } }
public static bool ContainsDispatch(this IState state, IEntityConfig config) => config.Accept(new ContainsDispatchVisitor(), state);
public static bool IsCurrentPresentAndCompatibleDispatch(this IState state, IEntityConfig config) => config.Accept(new IsCurrentPresentAndCompatibleDispatchVisitor(), state);
/// <summary> /// Get a model of the given entity model from the given state. /// </summary> /// <typeparam name="TModel"></typeparam> /// <param name="state"></param> /// <param name="config"></param> /// <returns></returns> public static TModel GetDispatch <TModel>( this IState state, IEntityConfig <TModel> config) where TModel : class => config.Accept(new GetVisitor <TModel>(), state);