public Npc(string uniqueID) { _uniqueID = uniqueID; _stats = new StatHandler(); _stats.AddStat(new Strength(100), "Strength"); _stats.AddStat(new Defence(100), "Defence"); _stats.AddStat(new Health(100), "Health"); _combatHandler = new DefaultCombatHandler(); }
public Player(Texture2D playerTexture) { _spriteSheet = new SpriteSheet(playerTexture, 3, 4, 32, 32); _stats = new StatHandler(); _stats.AddStat(new Strength(100), "Strength"); _stats.AddStat(new Defence(100), "Defence"); _stats.AddStat(new Health(100), "Health"); _combatHandler = new DefaultCombatHandler(); }