/// <summary>
    /// 0-none, 1-basket, 2-football, 3-baseball
    /// </summary>
    public void SetSport(int id)
    {
        _entitySport = (IEntity.entitySport)id;

        if (_entitySport == IEntity.entitySport.none)
        {
            _line.positionCount = 0;
        }

        else if (_entitySport == IEntity.entitySport.basketball)
        {
            _path = new Vector3[_resolution];
            _line.positionCount = _resolution;
        }

        else if (_entitySport == IEntity.entitySport.football)
        {
            _line.positionCount = 2;
        }

        else if (_entitySport == IEntity.entitySport.baseball)
        {
            _line.positionCount = 2;
        }
    }
Esempio n. 2
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    /// <summary>
    /// 0-none, 1-basket, 2-football, 3-baseball
    /// </summary>
    public void SetSport(int id)
    {
        _entitySport = (IEntity.entitySport)id;

        for (int i = 0; i < _sportGear.Length; i++)
        {
            _sportGear[i].SetActive(false);
        }

        if (id > 0)
        {
            _sportGear[id].SetActive(false);
        }
    }