Esempio n. 1
0
        public bool Run(object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            if (_enmity.IsEnmityTableEmpty(self))
            {
                return(false);
            }
            float aggroRange = self.GetLocalFloat("AGGRO_RANGE");

            if (aggroRange <= 0.0f)
            {
                aggroRange = 10.0f;
            }

            int        nth      = 1;
            NWCreature creature = _.GetNearestObject(OBJECT_TYPE_CREATURE, self, nth);
            var        target   = _enmity.GetEnmityTable(self).OrderByDescending(x => x.Value).First().Value.TargetObject;

            while (creature.IsValid)
            {
                if (creature.IsPlayer == false &&
                    _.GetIsEnemy(creature, self) == FALSE &&
                    !_enmity.IsOnEnmityTable(creature, target) &&
                    _.GetDistanceBetween(self, creature) <= aggroRange &&
                    self.RacialType == creature.RacialType)
                {
                    _enmity.AdjustEnmity(creature, target, 0, 1);
                }
                nth++;
                creature = _.GetNearestObject(OBJECT_TYPE_CREATURE, self, nth);
            }

            return(true);
        }
Esempio n. 2
0
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            return(builder.Do("AggroTargetBySight", t =>
            {
                NWCreature self = (NWCreature)args[0];

                if (self.IsInCombat)
                {
                    return BehaviourTreeStatus.Failure;
                }

                float aggroRange = self.GetLocalFloat("AGGRO_RANGE");
                if (aggroRange <= 0.0f)
                {
                    aggroRange = 10.0f;
                }
                Location targetLocation = _.Location(
                    self.Area.Object,
                    _biowarePos.GetChangedPosition(self.Position, aggroRange, self.Facing),
                    self.Facing + 180.0f);

                NWCreature creature = NWCreature.Wrap(_.GetFirstObjectInShape(NWScript.SHAPE_SPELLCYLINDER, aggroRange, targetLocation, NWScript.TRUE, NWScript.OBJECT_TYPE_CREATURE, self.Position));
                while (creature.IsValid)
                {
                    if (_.GetIsEnemy(creature.Object, self.Object) == NWScript.TRUE &&
                        !_enmity.IsOnEnmityTable(self, creature) &&
                        _.GetDistanceBetween(self.Object, creature.Object) <= aggroRange &&
                        !creature.HasAnyEffect(NWScript.EFFECT_TYPE_INVISIBILITY, NWScript.EFFECT_TYPE_SANCTUARY))
                    {
                        _enmity.AdjustEnmity(self, creature, 0, 1);
                    }

                    creature = NWCreature.Wrap(_.GetNextObjectInShape(NWScript.SHAPE_SPELLCYLINDER, aggroRange, targetLocation, NWScript.TRUE, NWScript.OBJECT_TYPE_CREATURE, self.Position));
                }

                return BehaviourTreeStatus.Running;
            }));
        }
        public BehaviourTreeBuilder Build(BehaviourTreeBuilder builder, params object[] args)
        {
            return(builder.Do("AggroTargetBySound", t =>
            {
                NWCreature self = (NWCreature)args[0];

                if (self.IsInCombat)
                {
                    return BehaviourTreeStatus.Failure;
                }

                float aggroRange = self.GetLocalFloat("AGGRO_RANGE");
                if (aggroRange <= 0.0f)
                {
                    aggroRange = 5.0f;
                }

                int nth = 1;
                NWCreature creature = NWCreature.Wrap(_.GetNearestObject(NWScript.OBJECT_TYPE_CREATURE, self.Object, nth));
                while (creature.IsValid)
                {
                    if (_.GetIsEnemy(creature.Object, self.Object) == NWScript.TRUE &&
                        !_enmity.IsOnEnmityTable(self, creature) &&
                        !creature.HasAnyEffect(NWScript.EFFECT_TYPE_SANCTUARY) &&
                        _.GetDistanceBetween(self.Object, creature.Object) <= aggroRange &&
                        _.LineOfSightObject(self.Object, creature.Object) == NWScript.TRUE)
                    {
                        _enmity.AdjustEnmity(self, creature, 0, 1);
                    }

                    nth++;
                    creature = NWCreature.Wrap(_.GetNearestObject(NWScript.OBJECT_TYPE_CREATURE, self.Object, nth));
                }


                return BehaviourTreeStatus.Running;
            }));
        }
Esempio n. 4
0
        public bool Run(object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            if (self.IsInCombat)
            {
                return(false);
            }

            float aggroRange = self.GetLocalFloat("AGGRO_RANGE");

            if (aggroRange <= 0.0f)
            {
                aggroRange = 10.0f;
            }
            Location targetLocation = _.Location(
                self.Area.Object,
                _biowarePos.GetChangedPosition(self.Position, aggroRange, self.Facing),
                self.Facing + 180.0f);

            NWCreature creature = _.GetFirstObjectInShape(SHAPE_SPELLCYLINDER, aggroRange, targetLocation, TRUE, OBJECT_TYPE_CREATURE, self.Position);

            while (creature.IsValid)
            {
                if (_.GetIsEnemy(creature.Object, self.Object) == TRUE &&
                    !_enmity.IsOnEnmityTable(self, creature) &&
                    _.GetDistanceBetween(self.Object, creature.Object) <= aggroRange &&
                    !creature.HasAnyEffect(EFFECT_TYPE_INVISIBILITY, EFFECT_TYPE_SANCTUARY))
                {
                    _enmity.AdjustEnmity(self, creature, 0, 1);
                }

                creature = _.GetNextObjectInShape(SHAPE_SPELLCYLINDER, aggroRange, targetLocation, TRUE, OBJECT_TYPE_CREATURE, self.Position);
            }

            return(true);
        }
Esempio n. 5
0
        public bool Run(object[] args)
        {
            NWCreature self = (NWCreature)args[0];

            if (self.IsInCombat)
            {
                return(false);
            }

            float aggroRange = self.GetLocalFloat("AGGRO_RANGE");

            if (aggroRange <= 0.0f)
            {
                aggroRange = 10.0f;
            }

            int        nth      = 1;
            NWCreature creature = _.GetNearestObject(OBJECT_TYPE_CREATURE, self.Object, nth);

            while (creature.IsValid)
            {
                if (_.GetIsEnemy(creature.Object, self.Object) == TRUE &&
                    !_enmity.IsOnEnmityTable(self, creature) &&
                    !creature.HasAnyEffect(EFFECT_TYPE_SANCTUARY) &&
                    _.GetDistanceBetween(self.Object, creature.Object) <= aggroRange &&
                    _.LineOfSightObject(self.Object, creature.Object) == TRUE)
                {
                    _enmity.AdjustEnmity(self, creature, 0, 1);
                }

                nth++;
                creature = _.GetNearestObject(OBJECT_TYPE_CREATURE, self.Object, nth);
            }


            return(true);
        }