private void OnEngineStateChanged()
        {
            if (_StateManager.Engine.Connected)
            {
                _Logger.Trace("OnEngineStateChanged connected");

                if (_EngineCmdManager.Name != "Ope")
                {
                    _EngineCmdManager.SetBuzzerState(_StateManager.Buzzer.Enabled);
                    if (_StateManager.Buzzer.Enabled)
                    {
                        _EngineCmdManager.SetBuzzerLevel(_StateManager.Buzzer.Level);
                    }

                    _EngineCmdManager.SetRdHeadPhonesLevel(_StateManager.RdHeadPhones.Level);
                    _EngineCmdManager.SetRdSpeakerLevel(_StateManager.RdSpeaker.Level);
                    _EngineCmdManager.SetTlfHeadPhonesLevel(_StateManager.TlfHeadPhones.Level);
                    _EngineCmdManager.SetTlfSpeakerLevel(_StateManager.LcSpeaker.LevelTlf);
                    _EngineCmdManager.SetLcSpeakerLevel(_StateManager.LcSpeaker.LevelLC);
                    _EngineCmdManager.SetSplitMode(_StateManager.Split.Mode);
                    _EngineCmdManager.SetRdHfSpeakerLevel(_StateManager.HfSpeaker.Level);
                    _EngineCmdManager.SetAudioViaTlf(_StateManager.Tlf.AltavozTlfEstado);
                    if (_StateManager.Tlf.SoloAltavoces)
                    {
                        _EngineCmdManager.ModoSoloAltavoces();
                    }
                    if (_StateManager.Radio.DoubleRadioSpeaker)
                    {
                        _EngineCmdManager.SetDoubleRadioSpeaker();
                    }
                }
            }
            else
            {
                _Logger.Trace("OnEngineStateChanged not connected");
                if (!_StateManager.ScreenSaver.On)
                {
                    _ScreenSaverTimer.Enabled = true;
                }

                if (_StateManager.Tlf.Listen.State == FunctionState.Ready)
                {
                    _StateManager.Tlf.Listen.State = FunctionState.Idle;
                }
                if (_StateManager.Tlf.Transfer.State == FunctionState.Ready)
                {
                    _StateManager.Tlf.Transfer.State = FunctionState.Idle;
                }
                if (_StateManager.Tlf.Priority.State == FunctionState.Ready)
                {
                    _StateManager.Tlf.Priority.Reset();
                }

                //_StateManager.Scv.Active = -1;
                //_StateManager.Jacks.Reset(false, false);
                //_StateManager.Radio.Reset();
                //_StateManager.Lc.Reset();
                //_StateManager.Tlf.Reset();
            }
        }
 public void SetBuzzerLevel(int level)
 {
     if (!_StateManager.Buzzer.Enabled)
     {
         _EngineCmdManager.SetBuzzerState(true);
     }
     else
     {
         _EngineCmdManager.SetBuzzerLevel(level);
     }
 }