public void TogglePreformingUnactiveFollowingPlayer() { TheAttackedObject = null; isReadyToDestroyImplodingMinionsOnEnemy = false; MoveOutFromInteractingWithEnemiesList = true; State = ImploderState.UnactiveFollowingPlayer; TimeingManager.SchoudleDelayedFunctionTrigger(UnactiveDuration, TogglePrefrominActiveFollowingPlayer); //toggle Animate }
public void ToggleImplodingEnemyAttack(IEnemyBase _theAttackedObeject) { State = ImploderState.ImplodiningObjectAttacking; TheAttackedObject = _theAttackedObeject; TimeingManager.SchoudleDelayedFunctionTrigger(2f, TogglePreformingUnactiveFollowingPlayer); }
public void ToggleImplodingEnemyAttack(IEnemyBase _attackedObject) { Debug.Log("Im Defender , i nod doing ImplodingEnemyAttack"); }
public void ToggleImplodingEnemyAttack(IEnemyBase _attackedObject) { Debug.Log("I am ExploderImNotDoinmg ImplodingEnemyAttack"); }