Esempio n. 1
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    public void TogglePreformingUnactiveFollowingPlayer()
    {
        TheAttackedObject = null;
        isReadyToDestroyImplodingMinionsOnEnemy = false;

        MoveOutFromInteractingWithEnemiesList = true;
        State = ImploderState.UnactiveFollowingPlayer;
        TimeingManager.SchoudleDelayedFunctionTrigger(UnactiveDuration, TogglePrefrominActiveFollowingPlayer);
        //toggle Animate
    }
Esempio n. 2
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 public void ToggleImplodingEnemyAttack(IEnemyBase _theAttackedObeject)
 {
     State             = ImploderState.ImplodiningObjectAttacking;
     TheAttackedObject = _theAttackedObeject;
     TimeingManager.SchoudleDelayedFunctionTrigger(2f, TogglePreformingUnactiveFollowingPlayer);
 }
Esempio n. 3
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 public void ToggleImplodingEnemyAttack(IEnemyBase _attackedObject)
 {
     Debug.Log("Im Defender , i nod doing ImplodingEnemyAttack");
 }
Esempio n. 4
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 public void ToggleImplodingEnemyAttack(IEnemyBase _attackedObject)
 {
     Debug.Log("I am ExploderImNotDoinmg ImplodingEnemyAttack");
 }