Esempio n. 1
0
        public int Delay => (1000 * 1 * 1); // 1 second polling

        public GameManager(GameFactory gameFactory, IEndPlayerManager endPlayerManager, IHubContext <LobbyHub, ILobbyHub> lobbyHubContext, ILogger <GameManager> logger)
        {
            _gameFactory      = gameFactory;
            _endPlayerManager = endPlayerManager;
            _lobbyHubContext  = lobbyHubContext;
            _logger           = logger;
        }
Esempio n. 2
0
 public AccountController(IEndPlayerManager endPlayerManager, ILogger <AccountController> logger)
 {
     _endPlayerManager = endPlayerManager;
     _logger           = logger;
 }
Esempio n. 3
0
 public LobbyHub(IGameManager gameManager, IEndPlayerManager endPlayerManager, ILogger <LobbyHub> logger)
 {
     _gameManager      = gameManager;
     _endPlayerManager = endPlayerManager;
     _logger           = logger;
 }