public int Delay => (1000 * 1 * 1); // 1 second polling public GameManager(GameFactory gameFactory, IEndPlayerManager endPlayerManager, IHubContext <LobbyHub, ILobbyHub> lobbyHubContext, ILogger <GameManager> logger) { _gameFactory = gameFactory; _endPlayerManager = endPlayerManager; _lobbyHubContext = lobbyHubContext; _logger = logger; }
public AccountController(IEndPlayerManager endPlayerManager, ILogger <AccountController> logger) { _endPlayerManager = endPlayerManager; _logger = logger; }
public LobbyHub(IGameManager gameManager, IEndPlayerManager endPlayerManager, ILogger <LobbyHub> logger) { _gameManager = gameManager; _endPlayerManager = endPlayerManager; _logger = logger; }