public EmpireStatusCommand(IEmpireEngine empireEngine) : base(empireEngine) { }
public BuildCommand(IEmpireEngine empireEngine) : base(empireEngine) { }
protected GameCommand(IEmpireEngine empireEngine) { this.EmpireEngine = empireEngine; }
public SkipCommand(IEmpireEngine empireEngine) : base(empireEngine) { }
public ArmisticeCommand(IEmpireEngine empireEngine) : base(empireEngine) { }