Esempio n. 1
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 /// <summary>
 /// applies the given effect to the wave, provided it is not a survivor wave
 /// </summary>
 public void applyWaveEffect(IEffectWave e)
 {
     if (wave.isSurvivorWave == false)
     {
         wave = e.alteredWaveData(wave);
         updateWaveStats();
     }
 }
Esempio n. 2
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    }                                                                                                                                  //instructs all cards in the hand to refresh themselves

    public void applyWaveEffect(IEffectWave e)
    {
        foreach (CardScript c in cards)
        {
            if (c != null)
            {
                c.SendMessage("applyWaveEffect", e);
            }
        }
    }                                                                                                                                  //applies the wave effect to all cards in the hand