public static Wait OnShoot(this IEffectHolder holder, ShootEvent shoot) { return(Scheduler.Instance.RunAndWait(holder.PushEvent <ShootEvent, OnShoot>(shoot))); }
public static Wait OnTurn(this IEffectHolder holder, TurnEvent turn) { return(Scheduler.Instance.RunAndWait(holder.PushEvent <TurnEvent, OnTurn>(turn))); }
public static Wait OnMine(this IEffectHolder holder, MineEvent mine) { return(Scheduler.Instance.RunAndWait(holder.PushEvent <MineEvent, OnMine>(mine))); }
public static Wait OnDeath(this IEffectHolder holder, DeathEvent death) { return(Scheduler.Instance.RunAndWait(holder.PushEvent <DeathEvent, OnDeath>(death))); }
public static Wait OnDefend(this IEffectHolder holder, Attack attack) { return(Scheduler.Instance.RunAndWait(holder.PushEvent <Attack, OnDefend>(attack))); }