protected virtual void ResolveEffect(IGame game, IEffectHandle handle, string paymentText) { if (costlyCard != null) { handle.Resolve(string.Format("{0} chose to pay {1} to play '{2}' from their hand", player.Name, paymentText, costlyCard.Title)); } else { handle.Resolve(string.Format("{0} chose to pay {1} to trigger '{2}'", player.Name, paymentText, cardEffect.ToString())); } }
private void ReadyExhaustedAlly(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay ally) { var controller = game.GetController(ally.BaseCard.Id); ally.Ready(); if (player == controller) { handle.Resolve(string.Format("{0} chose to ready '{1}'", player.Name, ally.Title)); } else { handle.Resolve(string.Format("{0} chose to ready '{1}' controlled by {2}", player.Name, ally.Title, controller.Name)); } }
private void ExhaustAndPlayerDrawsTwoCards(IGame game, IEffectHandle handle, IPlayer controller, IExhaustableInPlay exhaustable, IPlayer player) { exhaustable.Exhaust(); player.DrawCards(2); if (controller.StateId == player.StateId) { handle.Resolve(string.Format("{0} exhausted '{1}' to draw 2 cards", controller.Name, CardSource.Title)); } else { handle.Resolve(string.Format("{0} exhausted '{1}' to have {2} draw 2 cards", controller.Name, CardSource.Title, player.Name)); } }
public override void Trigger(IGame game, IEffectHandle handle) { var currentStage = game.QuestArea.GetCurrentQuestStage(); if (currentStage == null) { handle.Cancel(GetCancelledString()); return; } var random = new Random(); var number = random.Next(1, 2); if (number == 1) { var dontLeaveThePath = game.QuestArea.QuestDeck.Cards.Where(x => x.Title == "Don't Leave The Path").FirstOrDefault(); if (dontLeaveThePath != null) { currentStage.NextStage = dontLeaveThePath; } } else { var beornsPath = game.QuestArea.QuestDeck.Cards.Where(x => x.Title == "Beorn's Path").FirstOrDefault(); if (beornsPath != null) { currentStage.NextStage = beornsPath; } } handle.Resolve(GetCompletedStatus()); }
private void TriggerResponse(IGame game, IEffectHandle handle) { var responseHandle = responseEffect.GetHandle(game); game.TriggerEffect(responseHandle); handle.Resolve(string.Format("{0} decided to trigger '{1}'", player.Name, responseEffect)); }
public override void Trigger(IGame game, IEffectHandle handle) { if (game.StagingArea.CardsInStagingArea.Any(x => x.Card.Id == cardInPlay.BaseCard.Id)) { game.StagingArea.RemoveFromStagingArea(cardInPlay as IEncounterInPlay); } else if (game.QuestArea.ActiveLocation != null && game.QuestArea.ActiveLocation.Card.Id == cardInPlay.BaseCard.Id) { game.QuestArea.RemoveActiveLocation(); } else { foreach (var player in game.Players) { if (player.CardsInPlay.Any(x => x.BaseCard.Id == cardInPlay.BaseCard.Id)) { player.RemoveCardInPlay(cardInPlay); break; } } } var state = new CardLeavesPlay(game, cardInPlay); foreach (var card in game.GetCardsInPlayWithEffect<ICardInPlay, IAfterCardLeavesPlay>()) { foreach (var effect in card.BaseCard.Text.Effects.OfType<IAfterCardLeavesPlay>()) { effect.AfterCardLeavesPlay(state); } } handle.Resolve(GetCompletedStatus()); }
private void ExhaustAndAddTwoResources(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay exhaustable, ICharacterInPlay resourceful) { exhaustable.Exhaust(); resourceful.Resources += 2; handle.Resolve(string.Format("{0} chose to exhaust '{1}' to add 2 resources to {2}'s resource pool", player.Name, CardSource.Title, resourceful.Title)); }
private void PlayerDiscardsOneCard(IGame game, IEffectHandle handle, IPlayer player, IPlayerCard card) { if (player.Hand.Cards.Count() == 0) { handle.Cancel(string.Format("{0} does not have any cards in their hand to discard", player.Name)); return; } player.DiscardFromHand(new List <IPlayerCard> { card }); var controller = game.GetController(CardSource.Id); if (controller == null) { handle.Cancel(string.Format("Could not determine the controller of {0}", CardSource.Title)); return; } var willpowerful = controller.CardsInPlay.OfType <IWillpowerfulInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault(); if (willpowerful == null) { handle.Cancel(string.Format("'{0}' is no longer in play", CardSource.Title)); return; } game.AddEffect(new WillpowerModifier(game.CurrentPhase.Code, source, willpowerful, TimeScope.Phase, 1)); handle.Resolve(string.Format("{0} discarded a card to give '{0}' +1 Willpower until the end of the phase", player.Name, CardSource.Title)); }
public override void Trigger(IGame game, IEffectHandle handle) { IAttachmentInPlay attachment = null; foreach (var player in game.Players) { attachment = player.CardsInPlay.OfType <IAttachmentInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault(); if (attachment != null) { continue; } } if (attachment == null || attachment.AttachedTo == null) { handle.Cancel(GetCancelledString()); return; } var resourceful = attachment.AttachedTo as ICharacterInPlay; if (resourceful == null) { handle.Cancel(GetCancelledString()); return; } resourceful.Resources += 1; handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var topTwo = game.FirstPlayer.Deck.GetFromTop(2); game.FirstPlayer.Hand.AddCards(topTwo); handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var questPhase = game.CurrentPhase as IQuestPhase; if (questPhase == null || !questPhase.IsCommittedToQuest(CardSource.Id)) { handle.Cancel(string.Format("This ability only applies while '{0}' is committed to the quest", CardSource.Title)); return; } if (game.StagingArea.RevealedEncounterCard == null) { handle.Cancel(string.Format("There is no revealed encounter card for '{0}' to deal damage to", CardSource.Title)); return; } var enemy = game.StagingArea.RevealedEncounterCard as IEnemyInPlay; if (enemy == null) { handle.Cancel(string.Format("The revealed encounter card, '{0}' is not an enemy", game.StagingArea.RevealedEncounterCard.Title)); return; } enemy.Damage += 1; handle.Resolve(string.Format("'{0}' dealt 1 damage to '{1}' as it was revealed from the encounter deck", CardSource.Title, enemy.Title)); }
private void HealCreatureInPlay(IGame game, IEffectHandle handle, IPlayer controller, ICharacterInPlay radagast, ICharacterInPlay creature, byte numberOfResources) { radagast.Resources -= numberOfResources; creature.Damage -= numberOfResources; handle.Resolve(string.Format("{0} chose to have '{1}' heal {2} damage from '{3}'", controller.Name, CardSource.Title, numberOfResources, creature.Title)); }
private void HealOneDamageOnCharacter(IGame game, IEffectHandle handle, IPlayer player, ICharacterInPlay glorfindel, ICharacterInPlay character) { glorfindel.Resources -= 1; character.Damage -= 1; handle.Resolve(string.Format("{0} chose to heal 1 damage on '{1}'", player.Name, character.Title)); }
public override void Trigger(IGame game, IEffectHandle handle) { var allyInPlay = game.GetCardInPlay <IAllyInPlay>(allyId); if (allyInPlay == null) { handle.Cancel(GetCancelledString()); return; } var allyController = game.GetController(allyId); if (allyController == null) { handle.Cancel(GetCancelledString()); return; } allyController.RemoveCardInPlay(allyInPlay); var eventController = game.GetController(CardSource.Id); if (eventController == null) { handle.Cancel(GetCancelledString()); return; } eventController.Hand.AddCards(new List <IPlayerCard> { allyInPlay.Card }); handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { if (game.StagingArea.CardsInStagingArea.Any(x => x.Card.Id == cardInPlay.BaseCard.Id)) { game.StagingArea.RemoveFromStagingArea(cardInPlay as IEncounterInPlay); } else if (game.QuestArea.ActiveLocation != null && game.QuestArea.ActiveLocation.Card.Id == cardInPlay.BaseCard.Id) { game.QuestArea.RemoveActiveLocation(); } else { foreach (var player in game.Players) { if (player.CardsInPlay.Any(x => x.BaseCard.Id == cardInPlay.BaseCard.Id)) { player.RemoveCardInPlay(cardInPlay); break; } } } var state = new CardLeavesPlay(game, cardInPlay); foreach (var card in game.GetCardsInPlayWithEffect <ICardInPlay, IAfterCardLeavesPlay>()) { foreach (var effect in card.BaseCard.Text.Effects.OfType <IAfterCardLeavesPlay>()) { effect.AfterCardLeavesPlay(state); } } handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var defeatedEnemies = new List<IEnemyInPlay>(); foreach (var enemy in game.StagingArea.CardsInStagingArea.OfType<IEnemyInPlay>()) { if (enemy.Damage >= enemy.Card.PrintedHitPoints) { defeatedEnemies.Add(enemy); } } foreach (var player in game.Players) { foreach (var enemy in player.EngagedEnemies) { if (enemy.Damage >= enemy.Card.PrintedHitPoints) { defeatedEnemies.Add(enemy); } } } foreach (var enemy in defeatedEnemies) { var defeatedEffect = new EnemyDefeatedEffect(game, enemy, attackers); var defeatedHandle = defeatedEffect.GetHandle(game); game.AddEffect(defeatedEffect); game.TriggerEffect(defeatedHandle); } handle.Resolve(GetCompletedStatus()); }
//public override void Validate(IGame game, IEffectHandle handle) //{ // var resourcePayment = handle.Payment as IResourcePayment; // if (resourcePayment == null) // { // handle.Reject(); // return; // } // if (resourcePayment.Characters.Count() != 1) // { // handle.Reject(); // return; // } // var hero = resourcePayment.Characters.First() as IHeroInPlay; // if (hero == null || !hero.HasResourceIcon(Sphere.Spirit)) // { // handle.Reject(); // return; // } // if (resourcePayment.GetPaymentBy(hero.Card.Id) != 1) // { // handle.Reject(); // return; // } // hero.Resources -= 1; // handle.Accept(); //} public override void Trigger(IGame game, IEffectHandle handle) { var card = CardSource as IPlayerCard; if (card == null || card.Owner == null) { handle.Cancel(GetCancelledString()); return; } var ally = card.Owner.Hand.Cards.Where(x => x.Id == source.Id).FirstOrDefault() as IAllyCard; if (ally == null) { handle.Cancel(GetCancelledString()); return; } card.Owner.Hand.RemoveCards(new List <IPlayerCard> { ally }); card.Owner.AddCardInPlay(new AllyInPlay(game, ally)); game.AddEffect(new ReturnToHandAfterSuccessfulQuest(CardSource)); handle.Resolve(GetCompletedStatus()); }
private void PlayerDiscardsOneCard(IGame game, IEffectHandle handle, IPlayer player, IPlayerCard card) { if (player.Hand.Cards.Count() == 0) { handle.Cancel(string.Format("{0} does not have any cards in their hand to discard", player.Name)); return; } player.DiscardFromHand(new List<IPlayerCard> { card }); var controller = game.GetController(CardSource.Id); if (controller == null) { handle.Cancel(string.Format("Could not determine the controller of {0}", CardSource.Title)); return; } var willpowerful = controller.CardsInPlay.OfType<IWillpowerfulInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault(); if (willpowerful == null) { handle.Cancel(string.Format("'{0}' is no longer in play", CardSource.Title)); return; } game.AddEffect(new WillpowerModifier(game.CurrentPhase.Code, source, willpowerful, TimeScope.Phase, 1)); handle.Resolve(string.Format("{0} discarded a card to give '{0}' +1 Willpower until the end of the phase", player.Name, CardSource.Title)); }
public override void Trigger(IGame game, IEffectHandle handle) { var defeatedEnemies = new List <IEnemyInPlay>(); foreach (var enemy in game.StagingArea.CardsInStagingArea.OfType <IEnemyInPlay>()) { if (enemy.Damage >= enemy.Card.PrintedHitPoints) { defeatedEnemies.Add(enemy); } } foreach (var player in game.Players) { foreach (var enemy in player.EngagedEnemies) { if (enemy.Damage >= enemy.Card.PrintedHitPoints) { defeatedEnemies.Add(enemy); } } } foreach (var enemy in defeatedEnemies) { var defeatedEffect = new EnemyDefeatedEffect(game, enemy, attackers); var defeatedHandle = defeatedEffect.GetHandle(game); game.AddEffect(defeatedEffect); game.TriggerEffect(defeatedHandle); } handle.Resolve(GetCompletedStatus()); }
private void DiscardChosenAttachment(IGame game, IEffectHandle handle, IPlayer player, IAttachableInPlay attachment) { if (attachment.AttachedTo == null) { handle.Cancel(string.Format("Could not discard '{1}', it was not attached to anything", attachment.Title)); return; } attachment.AttachedTo.RemoveAttachment(attachment); if (attachment.Card is IObjectiveCard) { game.StagingArea.EncounterDeck.Discard(new List <IEncounterCard> { attachment.Card as IObjectiveCard }); } else if (attachment.Card is IPlayerCard) { player.Deck.Discard(new List <IPlayerCard> { attachment.Card as IPlayerCard }); } else { handle.Cancel(string.Format("'{0}' could not be discarded because it is not a valid attachment controlled by {1}", attachment.Title, player.Name)); return; } handle.Resolve(string.Format("{0} chose to have '{1}' discarded by the shadow effect of '{2}'", player.Name, attachment.Title, CardSource.Title)); }
private void AttachCaughtInAWebToHero(IGame game, IEffectHandle handle, IPlayer player, IAttachableCard attachable, IHeroInPlay hero) { var attachmentHost = hero as IAttachmentHostInPlay; attachmentHost.AddAttachment(new AttachableInPlay(game, attachable, attachmentHost)); handle.Resolve(string.Format("{0} chose to attach '{1}' to '{2}'", player.Name, CardSource.Title, hero.Title)); }
private void AddChosenCardToHand(IGame game, IEffectHandle handle, IPlayer player, IPlayerCard card) { player.Hand.AddCards(new List <IPlayerCard> { card }); player.Deck.RemoveFromDeck(card); handle.Resolve(string.Format("{0} added '{1}' to their hand", player.Name, card.Title)); }
private void ReduceEachPlayersThreatByTwo(IGame game, IEffectHandle handle) { foreach (var player in game.Players) { player.DecreaseThreat(2); } handle.Resolve("Each players had their threat reduced by 2"); }
private void ResolveSuccessfulQuest(IGame game, IEffectHandle handle, byte difference) { game.QuestArea.AddProgress(difference); var description = GetProgressDescription(difference); var verb = difference > 1 ? "were" : "was"; handle.Resolve(string.Format("Questing was successful: {0} {1} added to the current quest.", description, verb)); }
private void PutAllyIntoPlayFromYourHand(IGame game, IEffectHandle handle, IPlayer player, IAllyCard allyCard) { player.Hand.RemoveCards(new List<IPlayerCard> { allyCard }); player.AddCardInPlay(new AllyInPlay(game, allyCard)); game.AddEffect(new AtEndOfPhaseReturnAllyToYourHand(CardSource, allyCard.Id)); handle.Resolve(GetCompletedStatus()); }
protected override void ResolveEffect(IGame game, IEffectHandle handle, string paymentText) { var attachedTo = handle.Target as IAttachmentHostInPlay; if (attachedTo == null) throw new InvalidOperationException("target undefined for this attachment"); handle.Resolve(string.Format("{0} chose to pay {1} to attach '{2}' to '{3}'", player.Name, paymentText, attachmentCard.Title, attachedTo.Title)); }
private void TriggerEffect(IGame game, IEffectHandle handle, ICardEffect cardEffect) { game.AddEffect(cardEffect); var playEffectHandle = cardEffect.GetHandle(game); game.TriggerEffect(playEffectHandle); handle.Resolve(string.Format("{0} triggered {1}", player.Name, cardEffect.ToString())); }
public override void Trigger(IGame game, IEffectHandle handle) { if (numberOfCards == 0) { handle.Cancel(GetCancelledString()); return; } player.DrawCards(numberOfCards); handle.Resolve(GetCompletedStatus()); }
private void AddSpiderToTheStagingArea(IGame game, IEffectHandle handle, IEnemyCard spider) { if (game.StagingArea.EncounterDeck.Cards.Any(x => x.Id == spider.Id)) { game.StagingArea.EncounterDeck.RemoveFromDeck(spider); game.StagingArea.AddToStagingArea(spider); handle.Resolve(string.Format("'{0}' added to the staging area from the encounter deck", spider.Title)); return; } else if (game.StagingArea.EncounterDeck.DiscardPile.Any(x => x.Id == spider.Id)) { game.StagingArea.EncounterDeck.RemoveFromDiscardPile(new List<IEncounterCard> { spider }); game.StagingArea.AddToStagingArea(spider); handle.Resolve(string.Format("'{0}' added to the staging area from the encounter discard pile", spider.Title)); } handle.Cancel(string.Format("'{0}' was not added to the staging area because it could not be located", spider.Title)); }
private void DrawNewStartingHand(IEffectHandle handle) { var startingHand = Player.Hand.Cards.ToList(); Player.Hand.RemoveCards(startingHand); Player.Deck.ShuffleIn(startingHand); Player.DrawCards(6); handle.Resolve(string.Format("{0} chose to take a mulligan and draw a new starting hand", Player.Name)); }
private void PutEncounterCardOnBottomOfDeck(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay denethor, IEncounterCard encounterCard) { denethor.Exhaust(); game.StagingArea.EncounterDeck.RemoveFromDeck(encounterCard); game.StagingArea.EncounterDeck.PutOnBottom(new List<IEncounterCard> { encounterCard }); handle.Resolve(string.Format("{0} chose to put '{1}' on the bottom of the encounter deck", player.Name, encounterCard.Title)); }
public override void Trigger(IGame game, IEffectHandle handle) { foreach (var player in game.Players) { var eventsToDiscard = player.Hand.Cards.OfType <IEventCard>().ToList(); player.DiscardFromHand(eventsToDiscard); } handle.Resolve(GetCompletedStatus()); }
private void PlayCardFromHand(IGame game, IEffectHandle handle, IPlayableFromHand playableCard) { var playCardEffect = playableCard.GetPlayFromHandEffect(game, player); game.AddEffect(playCardEffect); var playCardHandle = playCardEffect.GetHandle(game); game.TriggerEffect(playCardHandle); handle.Resolve(string.Format("{0} played {1} from their hand", player.Name, playableCard.Title)); }
private void PutAllyIntoPlayFromYourHand(IGame game, IEffectHandle handle, IPlayer player, IAllyCard allyCard) { player.Hand.RemoveCards(new List <IPlayerCard> { allyCard }); player.AddCardInPlay(new AllyInPlay(game, allyCard)); game.AddEffect(new AtEndOfPhaseReturnAllyToYourHand(CardSource, allyCard.Id)); handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { foreach (var player in game.Players) { var eventsToDiscard = player.Hand.Cards.OfType<IEventCard>().ToList(); player.DiscardFromHand(eventsToDiscard); } handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var enemy = game.GetCardInPlay<IEnemyInPlay>(source.Id); if (enemy == null) { handle.Cancel(GetCancelledString()); return; } enemy.Resources += 1; handle.Resolve(GetCompletedStatus()); }
private void AddSpiderToTheStagingArea(IGame game, IEffectHandle handle, IEnemyCard spider) { if (game.StagingArea.EncounterDeck.Cards.Any(x => x.Id == spider.Id)) { game.StagingArea.EncounterDeck.RemoveFromDeck(spider); game.StagingArea.AddToStagingArea(spider); handle.Resolve(string.Format("'{0}' added to the staging area from the encounter deck", spider.Title)); return; } else if (game.StagingArea.EncounterDeck.DiscardPile.Any(x => x.Id == spider.Id)) { game.StagingArea.EncounterDeck.RemoveFromDiscardPile(new List <IEncounterCard> { spider }); game.StagingArea.AddToStagingArea(spider); handle.Resolve(string.Format("'{0}' added to the staging area from the encounter discard pile", spider.Title)); } handle.Cancel(string.Format("'{0}' was not added to the staging area because it could not be located", spider.Title)); }
protected override void ResolveEffect(IGame game, IEffectHandle handle, string paymentText) { var attachedTo = handle.Target as IAttachmentHostInPlay; if (attachedTo == null) { throw new InvalidOperationException("target undefined for this attachment"); } handle.Resolve(string.Format("{0} chose to pay {1} to attach '{2}' to '{3}'", player.Name, paymentText, attachmentCard.Title, attachedTo.Title)); }
private void PutEncounterCardOnBottomOfDeck(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay denethor, IEncounterCard encounterCard) { denethor.Exhaust(); game.StagingArea.EncounterDeck.RemoveFromDeck(encounterCard); game.StagingArea.EncounterDeck.PutOnBottom(new List <IEncounterCard> { encounterCard }); handle.Resolve(string.Format("{0} chose to put '{1}' on the bottom of the encounter deck", player.Name, encounterCard.Title)); }
public override void Trigger(IGame game, IEffectHandle handle) { var enemyAttack = game.CurrentPhase.GetEnemyAttacks().Where(x => x.Enemy.Card.Id == source.Id).FirstOrDefault(); if (enemyAttack == null) { handle.Cancel(GetCancelledString()); return; } var bonus = enemyAttack.IsUndefended ? 3 : 1; game.AddEffect(new AttackModifier(game.CurrentPhase.Code, source, enemyAttack.Enemy, TimeScope.None, bonus)); handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var enemy = game.GetCardInPlay<IEnemyInPlay>(source.Id); if (enemy == null || enemy.Resources == 0) { handle.Cancel(GetCancelledString()); return; } var bonus = enemy.Resources * 2; game.AddEffect(new AttackModifier(game.CurrentPhase.Code, source, enemy, TimeScope.None, bonus)); handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var location = game.StagingArea.CardsInStagingArea.OfType<ILocationInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault(); if (location == null) { handle.Cancel(string.Format("Could Not Travel To '{0}'", CardSource.Title)); return; } game.QuestArea.SetActiveLocation(location); handle.Resolve(string.Format("Traveled To '{0}'", CardSource.Title)); }
public override void Trigger(IGame game, IEffectHandle handle) { var chooseEnemy = game.CurrentPhase.GetEnemiesChosenToAttack().Where(x => x.Attackers.Any(y => y.Card.Id == source.Id)).FirstOrDefault(); if (chooseEnemy == null) { handle.Cancel(GetCancelledString()); return; } foreach (var enemy in game.StagingArea.CardsInStagingArea.OfType<IEnemyInPlay>()) { chooseEnemy.AddEnemy(enemy); } handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var playersDrawingCards = game.CurrentPhase.GetPlayersDrawingCards(); if (playersDrawingCards == null) { handle.Cancel(GetCancelledString()); return; } foreach (var playerId in playersDrawingCards.Players) { playersDrawingCards.DisablePlayerCardDraw(playerId); } handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var state = new CardEntersPlay(game, cardInPlay); foreach (var inPlay in game.GetCardsInPlayWithEffect<ICardInPlay, IAfterCardEntersPlay>()) { foreach (var effect in inPlay.BaseCard.Text.Effects.OfType<IAfterCardEntersPlay>()) { effect.AfterCardEntersPlay(state); } } handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { foreach (var player in game.Players) { //TODO: Check for IDuringDrawingCards effects here var drawEffect = new DrawingCardsEffect(game, player, 1); var drawHandle = drawEffect.GetHandle(game); game.AddEffect(drawEffect); game.TriggerEffect(drawHandle); } handle.Resolve(GetCompletedStatus()); }
public override void Trigger(IGame game, IEffectHandle handle) { var damageDealt = game.CurrentPhase.GetDamageDealt().Where(x => x.Target.BaseCard.Id == source.Id).FirstOrDefault(); if (damageDealt == null || damageDealt.Damage == 0) { handle.Cancel(GetCancelledString()); return; } var resourceful = game.GetCardInPlay<ICharacterInPlay>(source.Id); if (resourceful == null) { handle.Cancel(GetCancelledString()); return; } resourceful.Resources += damageDealt.Damage; handle.Resolve(GetCompletedStatus()); }