public override void Initialize()
 {
     if (_source == null)
     {
         _source = OwnerNode.GetComponent <IDynamicMeshSource>();
     }
     base.Initialize();
 }
 public DynamicPatchRenderer(ShaderWrapper shaderWrapper, Mesh mesh, IDynamicMeshSource source = null) : base(shaderWrapper, mesh)
 {
     _source = source;
 }