Esempio n. 1
0
        /// <summary>
        /// DynamicMap AfterDynamicDraw event handler method
        /// </summary>
        /// <param name="DynamicMapDrawPhase"></param>
        /// <param name="Display"></param>
        /// <param name="dynamicDisplay"></param>
        private void OnAfterDynamicDraw(esriDynamicMapDrawPhase DynamicMapDrawPhase, IDisplay Display, IDynamicDisplay dynamicDisplay)
        {
            try
            {
                if (DynamicMapDrawPhase != esriDynamicMapDrawPhase.esriDMDPDynamicLayers)
                {
                    return;
                }

                //make sure that the display is valid as well as that the layer is visible
                if (null == dynamicDisplay || null == Display)
                {
                    return;
                }

                tagRECT rect     = Display.DisplayTransformation.get_DeviceFrame();
                float   rotation = (float)Display.DisplayTransformation.Rotation;

                if (m_bOnce)
                {
                    //need to cache all the DynamicDisplay stuff
                    m_dynamicGlyphFactory = dynamicDisplay.DynamicGlyphFactory;
                    m_dynamicDrawScreen   = (IDynamicDrawScreen)dynamicDisplay;
                    m_dynamicSymbolProps  = (IDynamicSymbolProperties)dynamicDisplay;

                    //set the screen coordinates of the char symbol
                    m_point = new ESRI.ArcGIS.Geometry.PointClass();

                    CreateDynamicGlyphs(m_dynamicGlyphFactory);

                    m_bOnce = false;
                }


                //draw the OpenGL compass
                GL.glPushMatrix();
                GL.glLoadIdentity();

                //use OpenGL to do the drawings
                DrawTicks(rect, rotation);

                GL.glPopMatrix();

                //please note that while you are rotating the map, the numbers showing in the HUD are
                //different than the number reported by the rotation tool. The reason for that is that
                //the reported map rotation is the mathematical angle while the HUD shows the angle from
                //the north (the map's azimuth).
                DrawAzimuths(rect, rotation);
            }
            catch (Exception ex)
            {
                System.Windows.Forms.MessageBox.Show(ex.Message, "ERROR", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Creates the dynamic glyph used to draw the numbers in the HUD
        /// </summary>
        /// <param name="pDynamicGlyphFactory"></param>
        private void CreateDynamicGlyphs(IDynamicGlyphFactory pDynamicGlyphFactory)
        {
            try
            {
                //create the text glyph using a text symbol
                ITextSymbol textSymbol = new TextSymbolClass();
                textSymbol.Size                = 15.0;
                textSymbol.Angle               = 0.0;
                textSymbol.VerticalAlignment   = esriTextVerticalAlignment.esriTVACenter;
                textSymbol.HorizontalAlignment = esriTextHorizontalAlignment.esriTHACenter;
                textSymbol.Font                = ESRI.ArcGIS.ADF.Connection.Local.Converter.ToStdFont(new Font("Arial", 15.0f, FontStyle.Regular));

                m_textGlyph = pDynamicGlyphFactory.CreateDynamicGlyph((ISymbol)textSymbol);
            }
            catch (Exception ex)
            {
                System.Diagnostics.Trace.WriteLine(ex.Message);
            }
        }
Esempio n. 3
0
        private void DrawDynamicLogo(IDynamicDisplay dynamicDisplay)
        {
            if (m_bOnce)
            {
                //cast the DynamicDisplay into DynamicGlyphFactory
                m_dynamicGlyphFactory = dynamicDisplay.DynamicGlyphFactory;
                //cast the DynamicDisplay into DynamicSymbolProperties
                m_dynamicSymbolProps = dynamicDisplay as IDynamicSymbolProperties;

                m_dynamicDrawScreen = dynamicDisplay as IDynamicDrawScreen;

                //create the dynamic glyph for the logo
                m_logoGlyph = m_dynamicGlyphFactory.CreateDynamicGlyphFromFile(esriDynamicGlyphType.esriDGlyphMarker, m_logoPath, ESRI.ArcGIS.ADF.Connection.Local.Converter.ToRGBColor(Color.White));

                m_point = new PointClass();
                m_point.PutCoords(120, 160);
                m_bOnce = false;
            }

            m_dynamicSymbolProps.set_DynamicGlyph(esriDynamicSymbolType.esriDSymbolMarker, m_logoGlyph);
            m_dynamicSymbolProps.SetScale(esriDynamicSymbolType.esriDSymbolMarker, .435f, .435f);
            m_dynamicDrawScreen.DrawScreenMarker(m_point);
        }
    private void DrawDynamicLogo(IDynamicDisplay dynamicDisplay)
    {
      if (m_bOnce)
      {
        //cast the DynamicDisplay into DynamicGlyphFactory
        m_dynamicGlyphFactory = dynamicDisplay.DynamicGlyphFactory;
        //cast the DynamicDisplay into DynamicSymbolProperties
        m_dynamicSymbolProps = dynamicDisplay as IDynamicSymbolProperties;

        m_dynamicDrawScreen = dynamicDisplay as IDynamicDrawScreen;

        //create the dynamic glyph for the logo
        m_logoGlyph = m_dynamicGlyphFactory.CreateDynamicGlyphFromFile(esriDynamicGlyphType.esriDGlyphMarker, m_logoPath, ESRI.ArcGIS.ADF.Connection.Local.Converter.ToRGBColor(Color.White));

        m_point = new PointClass();
        m_point.PutCoords(120, 160);
        m_bOnce = false;
      }

      m_dynamicSymbolProps.set_DynamicGlyph(esriDynamicSymbolType.esriDSymbolMarker, m_logoGlyph);
      m_dynamicSymbolProps.SetScale(esriDynamicSymbolType.esriDSymbolMarker, .435f, .435f);
      m_dynamicDrawScreen.DrawScreenMarker(m_point);
    }
        public override void DrawDynamicLayer(esriDynamicDrawPhase DynamicDrawPhase, IDisplay Display, IDynamicDisplay DynamicDisplay)
        {
            if (DynamicDrawPhase != esriDynamicDrawPhase.esriDDPImmediate)
            {
                return;
            }

            if (!m_bValid || !m_visible)
            {
                return;
            }

            IEnvelope visibleExtent = Display.DisplayTransformation.FittedBounds;

            if (m_bOnce)
            {
                IDynamicGlyphFactory dynamicGlyphFactory = DynamicDisplay.DynamicGlyphFactory;
                m_dynamicSymbolProps = DynamicDisplay as IDynamicSymbolProperties2;


                ICharacterMarkerSymbol markerSymbol = new CharacterMarkerSymbolClass();
                markerSymbol.Font = ESRI.ArcGIS.ADF.Connection.Local.Converter.ToStdFont(new Font("ESRI Default Marker", 25.0f, FontStyle.Bold));
                markerSymbol.Size = 25.0;
                // set the symbol color to white
                markerSymbol.Color          = (IColor)ESRI.ArcGIS.ADF.Connection.Local.Converter.ToRGBColor(Color.FromArgb(255, 255, 255));
                markerSymbol.CharacterIndex = 92;

                // create the dynamic glyph
                m_myGlyph = dynamicGlyphFactory.CreateDynamicGlyph((ISymbol)markerSymbol);


                Random r = new Random();
                double X = visibleExtent.XMin + r.NextDouble() * visibleExtent.Width;
                double Y = visibleExtent.YMin + r.NextDouble() * visibleExtent.Height;
                m_point = new PointClass();
                m_point.PutCoords(X, Y);

                m_stepX = visibleExtent.Width / 250;
                m_stepY = visibleExtent.Height / 250;

                // start the update timer
                m_updateTimer.Enabled = true;

                m_bOnce = false;
            }

            // draw the marker
            m_dynamicSymbolProps.set_DynamicGlyph(esriDynamicSymbolType.esriDSymbolMarker, m_myGlyph);
            m_dynamicSymbolProps.SetColor(esriDynamicSymbolType.esriDSymbolMarker, 1.0f, 0.0f, 0.0f, 1.0f);
            m_dynamicSymbolProps.SetScale(esriDynamicSymbolType.esriDSymbolMarker, 1.0f, 1.0f);
            DynamicDisplay.DrawMarker(m_point);

            // update the point location for the next draw cycle
            m_point.X += m_stepX;
            m_point.Y += m_stepY;

            // make sure that the point fall within the visible extent
            if (m_point.X > visibleExtent.XMax)
            {
                m_stepX = -Math.Abs(m_stepX);
            }
            if (m_point.X < visibleExtent.XMin)
            {
                m_stepX = Math.Abs(m_stepX);
            }
            if (m_point.Y > visibleExtent.YMax)
            {
                m_stepY = -Math.Abs(m_stepY);
            }
            if (m_point.Y < visibleExtent.YMin)
            {
                m_stepY = Math.Abs(m_stepY);
            }

            // set the dirty flag to false since drawing is done.
            base.m_bIsImmediateDirty = false;
        }