private object LimitEffectHandler(IDuel duel, Card c, LimitPlayerEffect e) { if (duel.IsPlayerRound(duel.GetOpsitePlayer(e.ownerCard.controller))) { if (c.GetCurLevel() >= 5) { return(false); } } return(true); }
private bool CheckLauch1(IDuel duel, Card card, LauchEffect effect, Code code) { if (card.controller.group_MainDeck.GroupNum > 0 && duel.IsPlayerRound(card.controller)) { return true; } else { return false; } }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { if (card.controller.group_MainDeck.GroupNum > 0 && duel.IsPlayerRound(card.controller)) { return(true); } else { return(false); } }