Esempio n. 1
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        //Client Code
        static void Main_11(string[] args)
        {
            ConcreteVehicleFactory factoryMethod = new ConcreteVehicleFactory();
            IDrive vehicle = factoryMethod.GetVehicleKm(VehicleType.Car);

            vehicle.Drive();
        }
Esempio n. 2
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        /// <summary>
        /// called often, must return promptly. It is a thread safe function.
        /// </summary>
        public override void Process()
        {
            StartedLoop();

            // every cycle we create new behaviorData, populating it with existing data objects:
            IBehaviorData behaviorData = new BehaviorData()
            {
                sensorsData = this.currentSensorsData,
                robotState  = this.robotState,
                robotPose   = this.robotPose
            };

            // use sensor data to update robotPose:
            robotSlam.EvaluatePoseAndState(behaviorData, driveController);

            // populate all behaviors with current behaviorData:
            foreach (ISubsumptionTask task in subsumptionTaskDispatcher.Tasks)
            {
                BehaviorBase behavior = task as BehaviorBase;

                if (behavior != null)
                {
                    behavior.behaviorData = behaviorData;
                }
            }

            subsumptionTaskDispatcher.Process();     // calls behaviors, which take sensor outputs, and may compute drive inputs

            // look at ActiveTasksCount - it is an indicator of behaviors completed or removed. Zero count means we may need new behaviors combo.
            MonitorDispatcherActivity();

            // when active behavior is waiting (yielding), no action items are computed.
            // otherwise driveInputs will be non-null:
            if (behaviorData.driveInputs != null)
            {
                //Debug.WriteLine("ShortyTheRobot: Process()   - have drive inputs V=" + behaviorData.driveInputs.velocity + "   Omega=" + behaviorData.driveInputs.omega);

                driveController.driveInputs = behaviorData.driveInputs;

                driveController.Drive();    // apply driveInputs to motors

                robotState.velocity = behaviorData.driveInputs.velocity;
                robotState.omega    = behaviorData.driveInputs.omega;
            }

            this.BehaviorData = behaviorData;   // for tracing

            sensorsController.Process();        // let sensorsController do maintenance

            EndingLoop();
        }
Esempio n. 3
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        static void Main(string[] args)
        {
            Human   human   = new Human();
            Student student = new Student();
            Robot   robot   = new Robot();

            Car     car     = new Car();
            Bicycle bicycle = new Bicycle();
            // ------------------------------------------------------------
            // Using objects as interfaces
            // ------------------------------------------------------------
            IDrive iDrive = student;

            iDrive.Drive(car);
            iDrive.Drive(bicycle);
            // Vinicio - now change this to a robot
            // ------------------------------------------------------------
            ISpeak[] interfaceArray = new ISpeak[3];
            interfaceArray[0] = human;
            interfaceArray[1] = student;
            interfaceArray[2] = robot;

            Conference(interfaceArray);
        }
Esempio n. 4
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 //自動車を運転する
 static void DriveACar(IDrive car)
 {
     car.Drive();
     //car.Maintain();
 }
Esempio n. 5
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 public void Drive()
 {
     DriveMethod.Drive();
 }