public void SetText(int index, string text) { gfx.DeleteTexture(ref Textures[index]); DrawTextArgs args = new DrawTextArgs(text, font, true); linkData[index] = default(LinkData); LinkFlags prevFlags = index > 0 ? linkData[index - 1].flags : 0; if (!IDrawer2D.EmptyText(text)) { Texture tex = NextToken(text, 0, ref prevFlags) == -1 ? DrawSimple(ref args) : DrawAdvanced(ref args, index, text); game.Drawer2D.ReducePadding(ref tex, Utils.Floor(args.Font.Size), 3); tex.X1 = CalcPos(HorizontalAnchor, XOffset, tex.Width, game.Width); tex.Y1 = CalcY(index, tex.Height); Textures[index] = tex; lines[index] = text; } else { int height = PlaceholderHeight[index] ? defaultHeight : 0; int y = CalcY(index, height); Textures[index] = new Texture(-1, 0, y, 0, height, 0, 0); lines[index] = null; } UpdateDimensions(); }
public void SetText(int index, string text) { game.Graphics.DeleteTexture(ref Textures[index]); Texture tex; if (IDrawer2D.EmptyText(text)) { lines[index] = null; tex = default(Texture); tex.Height = (ushort)(PlaceholderHeight[index] ? defaultHeight : 0); } else { lines[index] = text; DrawTextArgs args = new DrawTextArgs(text, font, true); if (!MightHaveUrls()) { tex = game.Drawer2D.MakeTextTexture(ref args, 0, 0); } else { tex = DrawAdvanced(ref args, index, text); } game.Drawer2D.ReducePadding(ref tex, Utils.Floor(args.Font.Size), 3); } tex.X1 = CalcPos(HorizontalAnchor, XOffset, tex.Width, game.Width); tex.Y1 = CalcY(index, tex.Height); Textures[index] = tex; UpdateDimensions(); }
public void SetText(string text) { game.Graphics.DeleteTexture(ref texture); if (IDrawer2D.EmptyText(text)) { texture = default(Texture); Width = 0; Height = defaultHeight; } else { DrawTextArgs args = new DrawTextArgs(text, font, true); texture = game.Drawer2D.MakeTextTexture(ref args, 0, 0); Width = Math.Max(texture.Width, MinWidth); Height = Math.Max((int)texture.Height, minHeight); Reposition(); texture.X1 = X + (Width / 2 - texture.Width / 2); texture.Y1 = Y + (Height / 2 - texture.Height / 2); } }
public void SetText(string text) { game.Graphics.DeleteTexture(ref texture); if (IDrawer2D.EmptyText(text)) { texture = new Texture(); Width = 0; Height = defaultHeight; } else { DrawTextArgs args = new DrawTextArgs(text, font, true); texture = game.Drawer2D.MakeTextTexture(ref args, 0, 0); if (ReducePadding) { game.Drawer2D.ReducePadding(ref texture, Utils.Floor(font.Size), 4); } Width = texture.Width; Height = texture.Height; Reposition(); texture.X1 = X; texture.Y1 = Y; } }
public void SetText(int index, string text) { gfx.DeleteTexture(ref Textures[index]); linkData[index] = default(LinkData); Texture tex; if (!IDrawer2D.EmptyText(text)) { tex = MakeTexture(index, text); lines[index] = text; } else { tex = new Texture(-1, 0, 0, 0, 0, 0, 0); tex.Height = (ushort)(PlaceholderHeight[index] ? defaultHeight : 0); lines[index] = null; } tex.X1 = CalcPos(HorizontalAnchor, XOffset, tex.Width, game.Width); tex.Y1 = CalcY(index, tex.Height); Textures[index] = tex; UpdateDimensions(); }