public void Render(Scene scene, IDrawer drawer, float delta) { drawer.BeginDraw( scene.WindowCanvas, samplerState: SamplerState.PointClamp ); drawWidget(scene.UI.Root, delta, drawer); drawer.EndDraw(); }
public void Render(Scene s, IDrawer drawer, float delta) { var camera = s.Entities .With <Camera>() .Many() .Where(e => e.Component.Active) .FirstOrDefault(); if (camera == null) { return; } var cam = camera.Component; var entities = s.Entities .With <ISprite>() .With <Position>() .Many(); drawer.BeginDraw( s.Canvas, transformMatrix: this.scale * cam.TransformationMatrix, samplerState: sampler ); foreach (var entity in entities) { var(pos, _) = entity; foreach (var sprite in entity.FindAll <ISprite>()) { sprite.Draw(pos.Vector, delta, drawer); } } drawer.EndDraw(); }