Esempio n. 1
0
 /// <summary>
 ///     Init a new game connect session.
 /// </summary>
 /// <param name="deets"></param>
 /// <param name="toArray"></param>
 /// <param name="poolBuilder">Pool builder</param>
 internal DotaGameSession(DOTAConnectDetails deets, IDotaGameController[] controllers, DotaEntityPool.Builder poolBuilder)
 {
     _details = deets;
     Running = false;
     _gameState = new DotaGameState(deets);
     _gameState.EntityPool = poolBuilder.Build(_gameState);
     _connection = null;
     Controllers = controllers;
 }
Esempio n. 2
0
 /// <summary>
 /// Adds a controller to the client.
 /// </summary>
 /// <param name="cont"></param>
 public void RegisterController(IDotaGameController cont)
 {
     if (Session != null)
     {
         throw new InvalidOperationException("Controllers must be added before the client connects.");
     }
     if (!Controllers.Contains(cont))
     {
         Controllers.Add(cont);
     }
 }