Esempio n. 1
0
        public static long AppendSynchronized(
            VectorNode root,
            VectorNode node,
            IDistanceCalculator model,
            double foldAngle,
            double identicalAngle)
        {
            var cursor = root;

            while (true)
            {
                var angle = cursor.Vector == null ? 0 : model.CosAngle(node.Vector, cursor.Vector);

                if (angle >= identicalAngle)
                {
                    return(cursor.PostingsOffset);
                }
                else if (angle > foldAngle)
                {
                    if (cursor.Left == null)
                    {
                        lock (cursor)
                        {
                            if (cursor.Left == null)
                            {
                                node.PostingsOffset = root.Weight;
                                cursor.Left         = node;
                                return(node.PostingsOffset);
                            }
                        }
                    }
                    else
                    {
                        cursor = cursor.Left;
                    }
                }
                else
                {
                    if (cursor.Right == null)
                    {
                        lock (cursor)
                        {
                            if (cursor.Right == null)
                            {
                                node.PostingsOffset = root.Weight;
                                cursor.Right        = node;
                                return(node.PostingsOffset);
                            }
                        }
                    }
                    else
                    {
                        cursor = cursor.Right;
                    }
                }
            }
        }
Esempio n. 2
0
        public static bool TryMerge(
            VectorNode root,
            VectorNode node,
            IDistanceCalculator model,
            double foldAngle,
            double identicalAngle,
            out VectorNode parent)
        {
            var cursor = root;

            while (true)
            {
                var angle = cursor.Vector == null ? 0 : model.CosAngle(node.Vector, cursor.Vector);

                if (angle >= identicalAngle)
                {
                    parent = cursor;
                    return(true);
                }
                else if (angle > foldAngle)
                {
                    if (cursor.Left == null)
                    {
                        cursor.Left = node;
                        parent      = cursor;
                        return(false);
                    }
                    else
                    {
                        cursor = cursor.Left;
                    }
                }
                else
                {
                    if (cursor.Right == null)
                    {
                        cursor.Right = node;
                        parent       = cursor;
                        return(false);
                    }
                    else
                    {
                        cursor = cursor.Right;
                    }
                }
            }
        }
Esempio n. 3
0
        public static bool MergeOrAddConcurrent(
            VectorNode root,
            VectorNode node,
            IDistanceCalculator model,
            double foldAngle,
            double identicalAngle)
        {
            var cursor = root;

            while (true)
            {
                var angle = cursor.Vector == null ? 0 : model.CosAngle(node.Vector, cursor.Vector);

                if (angle >= identicalAngle)
                {
                    lock (cursor.Sync)
                    {
                        AddDocId(cursor, node);
                    }

                    return(true);
                }
                else if (angle > foldAngle)
                {
                    if (cursor.Left == null)
                    {
                        lock (cursor.Sync)
                        {
                            if (cursor.Left == null)
                            {
                                cursor.Left = node;
                                return(false);
                            }
                            else
                            {
                                cursor = cursor.Left;
                            }
                        }
                    }
                    else
                    {
                        cursor = cursor.Left;
                    }
                }
                else
                {
                    if (cursor.Right == null)
                    {
                        lock (cursor.Sync)
                        {
                            if (cursor.Right == null)
                            {
                                cursor.Right = node;
                                return(false);
                            }
                            else
                            {
                                cursor = cursor.Right;
                            }
                        }
                    }
                    else
                    {
                        cursor = cursor.Right;
                    }
                }
            }
        }