public void Release() { if (!PreviewTexture) { return; } OnStart = OnFrame = null; PreviewTexture.Stop(); WebCamTexture.Destroy(PreviewTexture); PreviewTexture = null; previewBuffer = null; dispatch.Dispose(); dispatch = null; camera = -1; }
public void Release() { OnStart = OnFrame = null; natcam.Call("release"); if (preview != null) { Texture2D.Destroy(preview); } preview = null; if (dispatch != null) { dispatch.Dispose(); } dispatch = null; }